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--- | ||
layout: default | ||
title: Crow | ||
permalink: /animals/crow | ||
parent: Animals | ||
nav_order: 2 | ||
--- | ||
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# Crow | ||
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Crows are wily birds, seeking out unwary travelers and swooping down on them to mercilessly harass them. Their goal is not blood or vengeance, but profit: Crows often try to Mug passers-by to relieve them of their goods, and then fly off with them to their nests. To a Hero, a Crow’s nest is as good as a Treasure Chest. | ||
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<table class="creature-table"> | ||
<thead> | ||
<tr> | ||
<th colspan="6" class="fs-6 text-grey-lt-000 creature-title-bg">Crow</th> | ||
</tr> | ||
<tr> | ||
<th colspan="6" class="fs-5 text-grey-lt-000 creature-title-bg">Rank 1 Natural Warrior</th> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="2"> | ||
<strong>HP</strong>: 8 | ||
</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="2"> | ||
<strong>MP</strong>: 0 | ||
</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="2"> | ||
<strong>SP</strong>: 16 | ||
</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Defense: 4 (Light)</td> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Concentration: 13</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Initiative: +4</td> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Evasion: 14</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Size: Small</td> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Vitality: 11</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="6">Movement: 6 (Flying), 3 (Walking)</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="3"> | ||
<strong>Strike</strong> | ||
</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="3">Damage: 7</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="3">To-Hit Check: +9</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="3">Range: Melee</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2" colspan="6"></td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3"> | ||
<strong>Dash Attack</strong> | ||
</td> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Damage: 7</td> | ||
</tr> | ||
<tr class="text-grey-dk-300 creature-content-bg-light"> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">8 Stamina</td> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Range: See Effect</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light fs-2" colspan="6">During this attack, you may use your remaining Movement as normal. You may move through foes, hitting them with a Strike Basic Attack as you do so. You may only attack a given target once during this attack.</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3"> | ||
<strong>Mug</strong> | ||
</td> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Damage: 7</td> | ||
</tr> | ||
<tr class="text-grey-dk-300 creature-content-bg-light"> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">8 Stamina</td> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Range: Melee</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light fs-2" colspan="6">Roll To-Hit target’s Concentration; on success, you Disarm the target of one item the target has in their hands or on their belt, and they drop the item in your square. You may immediately use a Minor Action to pick the item up.</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="6"> | ||
<strong>Default Weapon: </strong>Crow's Beak | ||
</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="6">(Rank 1 Natural Dagger)</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="2">Accuracy: 4</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="2">Attack: 5</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="2">Durability: 6</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="6"> | ||
<strong>Leave with the Loot</strong> (Passive) | ||
</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light fs-2" colspan="6">When this creature has at least one item in its hands. its Movement increases by 2, and its Evasion decreases by 2.</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-4" colspan="6">Limited Intelligence</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Combat</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">2</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Willpower</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">0</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Accuracy</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">5</td> | ||
</tr> | ||
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2"> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Hearts</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">2</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Magic</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">0</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Stamina</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">4</td> | ||
</tr> | ||
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2"> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Athletics</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">2</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Arcana</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">0</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Nature</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">3</td> | ||
</tr> | ||
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2"> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Civilization</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">3</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Perception</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">4</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Agility</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">4</td> | ||
</tr> | ||
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2"> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Fortitude</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">1</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Influence</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">1</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Command</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">0</td> | ||
</tr> | ||
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2"> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Intimidate</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">2</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Discipline</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">3</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Insight</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">3</td> | ||
</tr> | ||
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2"> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Mechanics</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">2</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Perform</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">2</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Guile</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">4</td> | ||
</tr> | ||
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2"> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Smithing</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">2</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Enchanting</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">0</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Cooking</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">0</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light" rowspan="1"> | ||
<strong>Drops:</strong> | ||
</td> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="5">3x Crow Feather (Rank 1 Monster Parts)</td> | ||
</tr> | ||
</thead> | ||
</table> |
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--- | ||
layout: default | ||
title: Cucco | ||
permalink: /animals/cucco | ||
parent: Animals | ||
nav_order: 3 | ||
--- | ||
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# Cucco | ||
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Cuccos are peaceful, oblivious creatures, and are unaware of any combat unless and until they are involved in it personally – at which point, they will attempt to flee. If struck repeatedly (typically, if brought down to half health), they will use Cucco Storm and continue to attempt to flee under the cover of their rampaging brethren. If still pursued and struck again (brought down to Peril), they will use Cucco Storm again – and then, begin to fight back themselves, pecking at whatever Cucco-abuser is closest. | ||
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<table class="creature-table"> | ||
<thead> | ||
<tr> | ||
<th colspan="6" class="fs-6 text-grey-lt-000 creature-title-bg">Cucco</th> | ||
</tr> | ||
<tr> | ||
<th colspan="6" class="fs-5 text-grey-lt-000 creature-title-bg">Rank 3 Natural Blaster</th> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="2"> | ||
<strong>HP</strong>: 32 | ||
</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="2"> | ||
<strong>MP</strong>: 0 | ||
</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="2"> | ||
<strong>SP</strong>: 24 | ||
</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Defense: 20 (Extreme)</td> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Concentration: 14</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Initiative: +6</td> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Evasion: 10</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Size: Small</td> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Vitality: 16</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="6">Movement: 6 (Walking), 3 (Flying)</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="3"> | ||
<strong>Strike</strong> | ||
</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="3">Damage: 15</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="3">To-Hit Check: +9</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="3">Range: Melee</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2" colspan="6"></td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3"> | ||
<strong>Cucco Storm</strong> | ||
</td> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Damage: Special</td> | ||
</tr> | ||
<tr class="text-grey-dk-300 creature-content-bg-light"> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">12 Stamina</td> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Range: Field</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light fs-2" colspan="6">The weather in the area changes to Cucco Storm (Rank 1). While the weather is Cucco Storm, each combatant takes (Rank) damage at the start of their turn if they have harmed a Cucco recently. This damage is not modified by Defense, Resistances, or any other factors. If Cucco Storm is used again, increase the Rank of Cucco Storm weather by 1.</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="6"> | ||
<strong>Default Weapon: </strong>Cucco Beak | ||
</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="6">(Rank 3 Natural Hand Axe)</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="2">Accuracy: 3</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="2">Attack: 13</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="2">Durability: 11</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-4" colspan="6">Limited Intelligence</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-4" colspan="6">Immunity: Distracted</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Combat</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">2</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Willpower</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">0</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Accuracy</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">6</td> | ||
</tr> | ||
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2"> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Hearts</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">8</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Magic</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">0</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Stamina</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">6</td> | ||
</tr> | ||
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2"> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Athletics</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">2</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Arcana</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">0</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Nature</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">1</td> | ||
</tr> | ||
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2"> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Civilization</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">0</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Perception</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">2</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Agility</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">6</td> | ||
</tr> | ||
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2"> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Fortitude</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">6</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Influence</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">1</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Command</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">0</td> | ||
</tr> | ||
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2"> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Intimidate</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">1</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Discipline</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">4</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Insight</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">1</td> | ||
</tr> | ||
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2"> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Mechanics</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">0</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Perform</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">1</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Guile</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">0</td> | ||
</tr> | ||
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2"> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Smithing</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">0</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Enchanting</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">0</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Cooking</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">0</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light" rowspan="2"> | ||
<strong>Drops:</strong> | ||
</td> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="5">2x Cucco Down (Rank 3 Monster Part)</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="5">5x Cucco Meat (Rank 3 Food Ingredient)</td> | ||
</tr> | ||
</thead> | ||
</table> |
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