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fun Slider.touchEvents(): Flow<SliderTouchEvent>
fun RangeSlider.valuesChanges(emitImmediately: Boolean = false): Flow<List<Float>>
fun RangeSlider.changeEvents(emitImmediately: Boolean = false): Flow<RangeSliderChangeEvent>
fun RangeSlider.touchEvents(): Flow<RangeSliderTouchEvent>
fun TextInputLayout.errorIconClicks(): Flow<Unit>
fun TextInputLayout.errorIconLongClicks(): Flow<Unit>