finally got things to work #77
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name: Build Geode Mod | |
on: | |
workflow_dispatch: | |
push: | |
branches: | |
- "**" | |
jobs: | |
build: | |
strategy: | |
fail-fast: false | |
matrix: | |
config: | |
- name: Windows | |
os: windows-latest | |
- name: macOS | |
os: macos-latest | |
- name: Android32 | |
os: ubuntu-latest | |
target: Android32 | |
- name: Android64 | |
os: ubuntu-latest | |
target: Android64 | |
name: ${{ matrix.config.name }} | |
runs-on: ${{ matrix.config.os }} | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Build the mod | |
uses: geode-sdk/build-geode-mod@main | |
with: | |
# cli: "v3.0.0" # not sure why this is here --raydeeux | |
# export-pdb: true # [vscode] comment this out (and the line above!) to Release mode | |
# sdk: nightly # [vscode] comment this out to use stable Geode SDK version | |
# bindings: RayDeeUx/bindings # comment this out to use geode-sdk/bindings | |
# bindings-ref: menulooprandomizer # comment this out to use default branch | |
# build-config: RelWithDebInfo # [vscode] comment this out (and the line below!) to Release mode | |
combine: true | |
target: ${{ matrix.config.target }} | |
package: | |
name: Package builds | |
runs-on: ubuntu-latest | |
needs: ["build"] | |
steps: | |
- uses: geode-sdk/build-geode-mod/combine@main | |
id: build | |
- uses: actions/upload-artifact@v4 | |
with: | |
name: Build Output | |
path: ${{ steps.build.outputs.build-output }} |