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RayDeeUx committed Mar 12, 2024
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2 changes: 2 additions & 0 deletions .gitattributes
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# Auto detect text files and perform LF normalization
* text=auto
53 changes: 53 additions & 0 deletions .github/workflows/build.yml
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name: Build Geode Mod

on:
workflow_dispatch:
push:
branches:
- "**"

jobs:
build:
strategy:
fail-fast: false
matrix:
config:
- name: Windows
os: windows-latest

- name: macOS
os: macos-latest

- name: Android32
os: ubuntu-latest
target: Android32

- name: Android64
os: ubuntu-latest
target: Android64

name: ${{ matrix.config.name }}
runs-on: ${{ matrix.config.os }}

steps:
- uses: actions/checkout@v4

- name: Build the mod
uses: geode-sdk/build-geode-mod@main
with:
combine: true
target: ${{ matrix.config.target }}

package:
name: Package builds
runs-on: ubuntu-latest
needs: ['build']

steps:
- uses: geode-sdk/build-geode-mod/combine@main
id: build

- uses: actions/upload-artifact@v4
with:
name: Build Output
path: ${{ steps.build.outputs.build-output }}
58 changes: 58 additions & 0 deletions .gitignore
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# Prerequisites
*.d

# Compiled Object files
*.slo
*.lo
*.o
*.obj

# Precompiled Headers
*.gch
*.pch

# Compiled Dynamic libraries
*.so
*.dylib
*.dll

# Fortran module files
*.mod
*.smod

# Compiled Static libraries
*.lai
*.la
*.a
*.lib

# Executables
*.exe
*.out
*.app

# Macos be like
**/.DS_Store

# Cache files for Sublime Text
*.tmlanguage.cache
*.tmPreferences.cache
*.stTheme.cache

# Ignore build folders
**/build
# Ignore platform specific build folders
build-*/

# Workspace files are user-specific
*.sublime-workspace

# ILY vscode
**/.vscode
.idea/

# clangd
.cache/

# Visual Studio
.vs/
22 changes: 22 additions & 0 deletions CMakeLists.txt
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cmake_minimum_required(VERSION 3.21)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_OSX_ARCHITECTURES "x86_64")
set(CMAKE_CXX_VISIBILITY_PRESET hidden)

project(WholesomeEndTexts VERSION 1.0.0)

add_library(${PROJECT_NAME} SHARED
src/main.cpp
# Add your cpp files here
)

if (NOT DEFINED ENV{GEODE_SDK})
message(FATAL_ERROR "Unable to find Geode SDK! Please define GEODE_SDK environment variable to point to Geode")
else()
message(STATUS "Found Geode: $ENV{GEODE_SDK}")
endif()

add_subdirectory($ENV{GEODE_SDK} ${CMAKE_CURRENT_BINARY_DIR}/geode)

setup_geode_mod(${PROJECT_NAME})
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