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# Contributor Covenant Code of Conduct | ||
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## Our Pledge | ||
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We as members, contributors, and leaders pledge to make participation in our | ||
community a harassment-free experience for everyone, regardless of age, body | ||
size, visible or invisible disability, ethnicity, sex characteristics, gender | ||
identity and expression, level of experience, education, socio-economic status, | ||
nationality, personal appearance, race, religion, or sexual identity | ||
and orientation. | ||
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We pledge to act and interact in ways that contribute to an open, welcoming, | ||
diverse, inclusive, and healthy community. | ||
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## Our Standards | ||
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Examples of behavior that contributes to a positive environment for our | ||
community include: | ||
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* Demonstrating empathy and kindness toward other people | ||
* Being respectful of differing opinions, viewpoints, and experiences | ||
* Giving and gracefully accepting constructive feedback | ||
* Accepting responsibility and apologizing to those affected by our mistakes, | ||
and learning from the experience | ||
* Focusing on what is best not just for us as individuals, but for the | ||
overall community | ||
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Examples of unacceptable behavior include: | ||
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* The use of sexualized language or imagery, and sexual attention or | ||
advances of any kind | ||
* Trolling, insulting or derogatory comments, and personal or political attacks | ||
* Public or private harassment | ||
* Publishing others' private information, such as a physical or email | ||
address, without their explicit permission | ||
* Other conduct which could reasonably be considered inappropriate in a | ||
professional setting | ||
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## Enforcement Responsibilities | ||
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Community leaders are responsible for clarifying and enforcing our standards of | ||
acceptable behavior and will take appropriate and fair corrective action in | ||
response to any behavior that they deem inappropriate, threatening, offensive, | ||
or harmful. | ||
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Community leaders have the right and responsibility to remove, edit, or reject | ||
comments, commits, code, wiki edits, issues, and other contributions that are | ||
not aligned to this Code of Conduct, and will communicate reasons for moderation | ||
decisions when appropriate. | ||
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## Scope | ||
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This Code of Conduct applies within all community spaces, and also applies when | ||
an individual is officially representing the community in public spaces. | ||
Examples of representing our community include using an official e-mail address, | ||
posting via an official social media account, or acting as an appointed | ||
representative at an online or offline event. | ||
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## Enforcement | ||
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Instances of abusive, harassing, or otherwise unacceptable behavior may be | ||
reported to the community leaders responsible for enforcement at | ||
[email protected]. | ||
All complaints will be reviewed and investigated promptly and fairly. | ||
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All community leaders are obligated to respect the privacy and security of the | ||
reporter of any incident. | ||
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## Enforcement Guidelines | ||
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Community leaders will follow these Community Impact Guidelines in determining | ||
the consequences for any action they deem in violation of this Code of Conduct: | ||
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### 1. Correction | ||
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**Community Impact**: Use of inappropriate language or other behavior deemed | ||
unprofessional or unwelcome in the community. | ||
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**Consequence**: A private, written warning from community leaders, providing | ||
clarity around the nature of the violation and an explanation of why the | ||
behavior was inappropriate. A public apology may be requested. | ||
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### 2. Warning | ||
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**Community Impact**: A violation through a single incident or series | ||
of actions. | ||
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**Consequence**: A warning with consequences for continued behavior. No | ||
interaction with the people involved, including unsolicited interaction with | ||
those enforcing the Code of Conduct, for a specified period of time. This | ||
includes avoiding interactions in community spaces as well as external channels | ||
like social media. Violating these terms may lead to a temporary or | ||
permanent ban. | ||
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### 3. Temporary Ban | ||
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**Community Impact**: A serious violation of community standards, including | ||
sustained inappropriate behavior. | ||
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**Consequence**: A temporary ban from any sort of interaction or public | ||
communication with the community for a specified period of time. No public or | ||
private interaction with the people involved, including unsolicited interaction | ||
with those enforcing the Code of Conduct, is allowed during this period. | ||
Violating these terms may lead to a permanent ban. | ||
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### 4. Permanent Ban | ||
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**Community Impact**: Demonstrating a pattern of violation of community | ||
standards, including sustained inappropriate behavior, harassment of an | ||
individual, or aggression toward or disparagement of classes of individuals. | ||
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**Consequence**: A permanent ban from any sort of public interaction within | ||
the community. | ||
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## Attribution | ||
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This Code of Conduct is adapted from the [Contributor Covenant][homepage], | ||
version 2.0, available at | ||
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html. | ||
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Community Impact Guidelines were inspired by [Mozilla's code of conduct | ||
enforcement ladder](https://github.com/mozilla/diversity). | ||
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[homepage]: https://www.contributor-covenant.org | ||
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For answers to common questions about this code of conduct, see the FAQ at | ||
https://www.contributor-covenant.org/faq. Translations are available at | ||
https://www.contributor-covenant.org/translations. |
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# Contributing Guidelines | ||
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- The contributors will be allowed to work on the issue ONLY after it has been assigned to them. | ||
- The contributions will be counted only for the time period of the event, after the time period ends contributions can be taken in but wont be counted for the final evaluation. | ||
- Tampering or any unethical behaviour to the files or other participants will result in immediate disqualification. | ||
- Each PR must be associated with only ONE issue. | ||
- Don't open pull requests with minor text edits on other people's repositories. | ||
- Don't create multiple issue request for one issue. | ||
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### Happy Contributing !! |
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name: Create an issue | ||
description: Create an issue to start working on your script | ||
title: "[Issue title here] " | ||
body: | ||
- type: markdown | ||
attributes: | ||
value: | | ||
Create an issue to start working on your project | ||
- type: checkboxes #prerequisites | ||
attributes: | ||
label: Prerequisites | ||
description: Please answer the following questions for yourself before submitting an issue. | ||
options: | ||
- label: I am an Open Source Contributor | ||
required: true | ||
- label: I checked to make sure that this issue has not already been filed | ||
required: true | ||
- type: textarea #description | ||
attributes: | ||
label: Description | ||
description: Tell us about this issue | ||
placeholder: Describe here! | ||
validations: | ||
required: true | ||
- type: textarea #screenshots | ||
attributes: | ||
label: Screenshots | ||
description: Please attach any screenshots for better reference | ||
placeholder: Describe here! | ||
- type: checkboxes #terms | ||
attributes: | ||
label: Code of Conduct | ||
description: By submitting this issue, you agree to follow our [Code of Conduct](https://github.com/Rakesh9100/Click-The-Edible-Game/blob/main/.github/CODE_OF_CONDUCT.md) | ||
options: | ||
- label: I follow [Contributing Guidelines](https://github.com/Rakesh9100/Click-The-Edible-Game/blob/main/.github/CONTRIBUTING_GUIDELINES.md) of this project. | ||
required: true | ||
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# Fixes Issue🛠️ | ||
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<!-- Example: Closes #31 --> | ||
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Closes # | ||
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# Description👨💻 | ||
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<!--Please include a summary of the change and which issue is fixed.List any dependencies that are required for this change.--> | ||
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# Type of change📄 | ||
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<!--Please delete options that are not relevant.--> | ||
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- [] Bug fix (non-breaking change which fixes an issue) | ||
- [] New feature (non-breaking change which adds functionality) | ||
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# How this has been tested✅ | ||
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<!--Please describe the tests that you ran to verify your changes.--> | ||
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# Checklist✅ | ||
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- [] My code follows the style guidelines of this project | ||
- [] I have performed a self-review of my own code | ||
- [] I have commented my code, particularly in hard-to-understand areas | ||
- [] I have added demonstration in the form of GIF/video file | ||
- [] I am an Open Source Contributor | ||
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# Screenshots/GIF📷 |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8" /> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> | ||
<link rel="stylesheet" href="style.css" /> | ||
<link rel="icon" type="image/x-png" href="images/favicon.png"> | ||
<title>Let's Play the Game !!!</title> | ||
</head> | ||
<body> | ||
<div class="screen"> | ||
<h2>Play with your Favorite Edible🎮</h2> | ||
<button class="btn" id="start-btn">Play Game</button> | ||
</div> | ||
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<div class="screen"> | ||
<h1>Choose your favorite Fruit</h1> | ||
<ul class="lists"> | ||
<li> | ||
<button class="choose-btn"> | ||
<p>Apple</p> | ||
<img src="images/apple.png" alt="Apple"> | ||
</button> | ||
</li> | ||
<li> | ||
<button class="choose-btn"> | ||
<p>Banana</p> | ||
<img src="images/banana.png" alt="Banana"/> | ||
</button> | ||
</li> | ||
<li> | ||
<button class="choose-btn"> | ||
<p>Gauva</p> | ||
<img src="images/guava.png" alt="Gauva"/> | ||
</button> | ||
</li> | ||
<li> | ||
<button class="choose-btn"> | ||
<p>Mango</p> | ||
<img src="images/mango.png" alt="Mango"/> | ||
</button> | ||
</li> | ||
<li> | ||
<button class="choose-btn"> | ||
<p>Watermelon</p> | ||
<img src="images/watermelon.png" alt="Watermelon"/> | ||
</button> | ||
</li> | ||
</ul> | ||
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<h1>OR</h1> | ||
<h1>Choose your favorite Vegetable to continue..</h1> | ||
<ul class="lists"> | ||
<li> | ||
<button class="choose-btn"> | ||
<p>Broccoli</p> | ||
<img src="images/broccoli.png" alt="Broccoli"> | ||
</button> | ||
</li> | ||
<li> | ||
<button class="choose-btn"> | ||
<p>Cabbage</p> | ||
<img src="images/cabbage.png" alt="Cabbage"/> | ||
</button> | ||
</li> | ||
<li> | ||
<button class="choose-btn"> | ||
<p>Carrot</p> | ||
<img src="images/carrot.png" alt="Carrot"/> | ||
</button> | ||
</li> | ||
<li> | ||
<button class="choose-btn"> | ||
<p>Cauliflower</p> | ||
<img src="images/cauliflower.png" alt="Cauliflower"/> | ||
</button> | ||
</li> | ||
<li> | ||
<button class="choose-btn"> | ||
<p>Tomato</p> | ||
<img src="images/tomato.png" alt="Tomato"/> | ||
</button> | ||
</li> | ||
</ul> | ||
</div> | ||
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<div class="screen game-container" id="game-container"> | ||
<h3 id="time" class="time">Time: 00:00</h3> | ||
<h3 id="score" class="score">Score: 0</h3> | ||
</div> | ||
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<script src="script.js"></script> | ||
</body> | ||
</html> |
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const screens = document.querySelectorAll('.screen'); | ||
const choose_btns = document.querySelectorAll('.choose-btn'); | ||
const start_btn = document.getElementById('start-btn') | ||
const game_container = document.getElementById('game-container') | ||
const timeEl = document.getElementById('time') | ||
const scoreEl = document.getElementById('score') | ||
let seconds = 0 | ||
let score = 0 | ||
let selected_edible = {} | ||
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start_btn.addEventListener('click', () => screens[0].classList.add('up')) | ||
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choose_btns.forEach(btn => { | ||
btn.addEventListener('click', () => { | ||
const img = btn.querySelector('img') | ||
const src = img.getAttribute('src') | ||
const alt = img.getAttribute('alt') | ||
selected_edible = { src, alt } | ||
screens[1].classList.add('up') | ||
setTimeout(createEdible, 1000) | ||
startGame() | ||
}) | ||
}) | ||
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function startGame() { | ||
setInterval(increaseTime, 1000) | ||
} | ||
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function increaseTime() { | ||
let m = Math.floor(seconds / 60) | ||
let s = seconds % 60 | ||
m = m < 10 ? `0${m}` : m | ||
s = s < 10 ? `0${s}` : s | ||
timeEl.innerHTML = `Time: ${m}:${s}` | ||
seconds++ | ||
} | ||
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function createEdible() { | ||
const edible = document.createElement('div') | ||
edible.classList.add('edible') | ||
const { x, y } = getRandomLocation() | ||
edible.style.top = `${y}px` | ||
edible.style.left = `${x}px` | ||
edible.innerHTML = `<img src="${selected_edible.src}" alt="${selected_edible.alt}" style="transform: rotate(${Math.random() * 360}deg)" />` | ||
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edible.addEventListener('click', catchEdible) | ||
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game_container.appendChild(edible) | ||
} | ||
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function getRandomLocation() { | ||
const width = window.innerWidth | ||
const height = window.innerHeight | ||
const x = Math.random() * (width - 200) + 100 | ||
const y = Math.random() * (height - 200) + 100 | ||
return { x, y } | ||
} | ||
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function catchEdible() { | ||
increaseScore() | ||
this.classList.add('caught') | ||
setTimeout(() => this.remove(), 2000) | ||
addEdibles() | ||
} | ||
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function addEdibles() { | ||
setTimeout(createEdible, 1000) | ||
setTimeout(createEdible, 1500) | ||
} | ||
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function increaseScore() { | ||
score++ | ||
scoreEl.innerHTML = `Score: ${score}` | ||
} |
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