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swz-git committed Jun 19, 2024
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17 changes: 10 additions & 7 deletions botmaking/useful-game-values/index.html
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<li class="md-nav__item">
<a href="#elevation-of-objects-at-rest" class="md-nav__link">
Elevation of Objects at Rest
Elevation of Objects at Rest:
</a>

</li>
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<li class="md-nav__item">
<a href="#elevation-of-objects-at-rest" class="md-nav__link">
Elevation of Objects at Rest
Elevation of Objects at Rest:
</a>

</li>
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</tr>
</tbody>
</table>
<h2 id="elevation-of-objects-at-rest">Elevation of Objects at Rest</h2>
<h2 id="elevation-of-objects-at-rest">Elevation of Objects at Rest:</h2>
<ul>
<li>Ball: 92.75 (its radius)</li>
<li>Ball: 93.15</li>
<li>Hybrid: 17.00</li>
<li>Octane: 17.01</li>
<li>Dominus: 17.05</li>
<li>Breakout: 18.33</li>
<li>Batmobile/Plank: 18.65</li>
</ul>
<p>(these may vary slightly)</p>
<p>More information on car bodies <a href="https://onedrive.live.com/view.aspx?resid=F0182A0BAEBB5DFF!14583&amp;ithint=file%2cxlsx&amp;app=Excel&amp;authkey=!ALu0cMkDZDoWOws">in this spreadsheet</a> by HalfwayDead.</p>
<h2 id="physics">Physics</h2>
<p><strong>Conversion:</strong> 1 uu = 1 cm
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</ul>
<h3 id="ball">Ball</h3>
<ul>
<li>Radius: 92.75 uu</li>
<li>Radius: 91.25 uu</li>
<li>Max speed: 6000 uu/s</li>
<li>"Slow" mutator: 1500 uu/s</li>
<li>"Fast" mutator: 9000 uu/s</li>
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<li>Max driving speed (forward and backward) with no boost: 1410 uu/s</li>
<li>Car mass: 180.0 (unit is arbitrary)</li>
<li>Boost consumption rate: 33.3/s</li>
<li>Boost acceleration: 991.666 uu/s^2</li>
<li>Boost acceleration:</li>
<li>on the ground: 991.666 uu/s^2</li>
<li>in the air: 1058.333 uu/s^2</li>
<li>Acceleration in the ground:</li>
<li>due to throttle: depends on velocity - https://samuelpmish.github.io/notes/RocketLeague/ground_control/#throttle</li>
<li>due to braking (any amount): -3500.0 uu/s^2</li>
<li>due to slowing during zero-throttle coasting: -525.0 uu/s^2</li>
<li>Acceleration in the air due to throttle: ~66.667 uu/s^2 (yes, throttling accelerates the car in the air)</li>
<li>Jumping - <a href="/botmaking/jumping-physics"></a></li>
<li><a href="/botmaking/jumping-physics">Jumping</a></li>
<li>Double jump</li>
<li>An instantaneous velocity increase of ~291.667 uu/s in the direction of your roof.</li>
<li>Minimum and maximum rotation (in radians):</li>
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16 changes: 8 additions & 8 deletions index.html
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Expand Up @@ -1334,14 +1334,14 @@ <h1 id="commonly-used-resources">Commonly Used Resources</h1>
<h2 id="physics">Physics</h2>
<ul>
<li><a href="https://github.com/ZealanL/RocketSim">RocketSim by Zealan</a></li>
<li><a href="https://samuelpmish.github.io/notes/RocketLeague/ball_bouncing/">Ball Physics by @Chip</a></li>
<li><a href="https://samuelpmish.github.io/notes/RocketLeague/field_geometry/">Ball Collision by @Chip</a></li>
<li><a href="https://samuelpmish.github.io/notes/RocketLeague/ground_control/">Ground Car Control by @Chip</a></li>
<li><a href="https://samuelpmish.github.io/notes/RocketLeague/aerial_control/">Aerial Car Control by @Chip</a></li>
<li><a href="https://samuelpmish.github.io/notes/RocketLeague/aerial_control_inverse/">Inverted Aerial Car Control by @Chip</a></li>
<li><a href="https://samuelpmish.github.io/notes/RocketLeague/aerial_hit/">Aerial ball intercept/hit by @Chip</a></li>
<li><a href="https://samuelpmish.github.io/notes/RocketLeague/car_ball_interaction/">How Car and Ball Interact by @Chip</a></li>
<li><a href="https://samuelpmish.github.io/notes/RocketLeague/path_analysis/">How to Analyze Drivable Paths by @Chip</a></li>
<li><a href="https://samuelpmish.github.io/rocket_league/ball_simulation_1/">Ball Physics by @Chip</a></li>
<li><a href="https://samuelpmish.github.io/rocket_league/ball_simulation_2/">Ball Collision by @Chip</a></li>
<li><a href="https://samuelpmish.github.io/rocket_league/ground_control/">Ground Car Control by @Chip</a></li>
<li><a href="https://samuelpmish.github.io/rocket_league/aerial_control/">Aerial Car Control by @Chip</a></li>
<li><a href="https://samuelpmish.github.io/rocket_league/inverse_aerial_control/">Inverse Aerial Car Control by @Chip</a></li>
<li><a href="https://samuelpmish.github.io/rocket_league/aerial_hit/">Aerial ball intercept/hit by @Chip</a></li>
<li><a href="https://samuelpmish.github.io/rocket_league/ball_simulation_3/">How Car and Ball Interact by @Chip</a></li>
<li><a href="https://samuelpmish.github.io/rocket_league/path_analysis/">How to Analyze Drivable Paths by @Chip</a></li>
<li><a href="/botmaking/jumping-physics">The Physics Of Jumping by Impossibum</a></li>
<li><a href="/miscellaneous/extracting-map-meshes">Extracting Map Meshes by Virx</a></li>
</ul>
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2 changes: 1 addition & 1 deletion search/search_index.json

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