In an effort to learn more about the C language and video game programming, this is an attempt to rebuild the hit PC game Quake from scratch, with the help of Philip Buuck's Handmade Quake series on YouTube.
- Set up the main function, and create data structures and loops to properly parse the command line
- Re-write strcmp() and atoi() to be more efficient and with more features than the C Standard Library versions.
- Add initial headers and additional STL
- Utilize Windows'
WinMain
entry point to create a re-sizable window - Create game loop
- Re-optimize time-stepping to account for modern processors
- Create and draw into a Win32 window
- Everything else