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Jun young test #110
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Jun young test #110
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…e ability to load it. 2.I have added a warning message before the boss appears, and it will be displayed for 4 seconds. 3.After defeating all the monsters, the boss can now appear.
…e ability to load it. 2.I have added a warning message before the boss appears, and it will be displayed for 4 seconds. 3.After defeating all the monsters, the boss can now appear.
…s health. 2. If the boss's health reaches 0, the stage can now end. 3. I implemented interactions between the boss and player bullets.
…skinwors # Conflicts: # out/production/yuna_code/engine/DrawManager.class
4번째 줄 적 색깔 하늘색으로 변경
2. Created danger zones according to the boss's patterns. 3. Enabled bullet firing in accordance with the boss's patterns.
Draw almost gamble screen (need to fix) Edit Entity.java
to limit skin select
Boss monster
바뀌는 주기 감소
플레이어 Ship의 색상 변경
Change mouse position when first entering
Boss monster pattern
…mble # Conflicts: # src/engine/DrawManager.java
Merge Gamble Feature
리뷰 내용 수정
…xBug_WhenAttacked
피격시 이동 가능 버그 수정
…ySkin # Conflicts: # src/engine/DrawManager.java # src/screen/SkinSelectionScreen.java
…you don't have enough money
스킨을 상점에서 해금하는 기능
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