Skip to content

Release AdLer-Engine 1.0.0

Compare
Choose a tag to compare
@philgei philgei released this 16 Jun 14:59
· 2223 commits to main since this release

Important:
2D_3D_AdLer only works with Autorentool, AdLerBackend and MoodlePlugin together

Chancelog:

Known limitations:

  • No support for Safari Browser
  • No support for iOS/iPadOS devices
  • No full support for touch devices
  • Usability needs improvements
  • 3d scene is hardware demanding

Version 1.0.0

  • Revision of 3D models and textures in learning room (incl. avatar)
  • Rooms have different floor plans depending on authoring tool information (L_32X31_10L, R_20x20_6L, R20X30_8L)
  • 3D views have environments, room no longer floats in nothingness
  • rooms have entrance and exit doors
  • Rooms have windows
  • Navigation between rooms possible via door modals
  • Avatar has a fixed spawn position
  • Rooms contain decoration objects
  • Improvement of camera settings
  • General polishing + bugfixing

Version 0.3.0

  • Help button for users in menu and 3D view
  • Learning world menu to navigate different learning worlds
  • Learning space menu with graph view extended
  • Improved navigation between menus
  • Point display in 3D view

Version 0.2.0

  • Avatar can be moved
  • Learning space menu represents a learning world with its learning spaces
  • Detailed view in the learning space menu shows properties of a specific learning space
  • It is possible to navigate from one learning space to another learning space of the same learning world via menu
  • H5P learning elements give full or no score depending on their processing status
  • User can navigate between title screen, learning space menu and learning space scene
  • Revised UI layout in 3D view
  • Revision of all icons

Version 0.1.0

  • Rooms can be created and displayed
  • Avatar is spawned in the middle of the room
  • Learning elements (text, video, image, H5P) can be created and displayed
  • Learning elements can be interacted with
  • Interactions with learning elements open a 2D window with the respective learning element
  • Closing the learning element window pours out points
  • Door of the room opens after a point threshold is reached