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Update README.md
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Wasp3r committed Mar 4, 2024
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Expand Up @@ -36,12 +36,10 @@ Open world scenes with flat chunked terrain, gained us 10-25%. From 47fps to 60f
- Moving Occlusion Area with objects
- Support via email or discord
- Superior performance
- Bake in runtime or before build

*Not recommended to use in 2D games, intended use is for example leaves on the 3D trees or far away rocks.

### Limitations:
- Required to bake scenes and their variants before build.

### Roadmap:
- Port to other game engines

Expand All @@ -53,7 +51,7 @@ Open world scenes with flat chunked terrain, gained us 10-25%. From 47fps to 60f

## Basic Usage:

For more advanced usages visit https://prographers.com/Precomputed-Culling/ or the related section in the repository https://github.com/Prographers/Precomputed-Culling/
For more advanced usages visit https://prographers.com/precomputed-culling/ or the related section in the repository https://github.com/Prographers/Precomputed-Culling/

1. Open the main scene where you want to initialize your setup
2. In the top menu, press Tools->Precomputed Culling->Setup
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