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Explosions in the DS2 mission now default to procedural explosions.
MechDonald's new explosions are great, but they are also a bit big and long. So, in the DS2 mission, these explosions may obscure the tunnel. In this commit, we check if the mission is the DS2 tunnel, and if so, we remove regular explosions and turn them all into procedural explosions. To turn off this feature, add the following setting to SSAO.cfg: DS2_force_procedural_explosions = 0 Of course, setting it to 1 (or removing it), will enable it again.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,6 @@ | ||
[Default] | ||
TotalFrames = 18 | ||
ExplosionBlendMode = 1 | ||
; MechDonald's explosions are great, but for the DSII mission they might be a | ||
; bit long, so here I'm going to use half the frames they actually have | ||
TotalFrames = 24 | ||
ExplosionBlendMode = 0 | ||
ExplosionScale = 3.5 |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,6 @@ | ||
[Default] | ||
TotalFrames = 18 | ||
ExplosionBlendMode = 1 | ||
; MechDonald's explosions are great, but for the DSII mission they might be a | ||
; bit long, so here I'm going to use half the frames they actually have | ||
TotalFrames = 21 | ||
ExplosionBlendMode = 0 | ||
ExplosionScale = 3.5 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,6 @@ | ||
[Default] | ||
TotalFrames = 21 | ||
ExplosionBlendMode = 1 | ||
; MechDonald's explosions are great, but for the DSII mission they might be a | ||
; bit long, so here I'm going to use half the frames they actually have | ||
TotalFrames = 16 | ||
ExplosionBlendMode = 0 | ||
ExplosionScale = 3.5 |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,6 @@ | ||
[Default] | ||
TotalFrames = 26 | ||
ExplosionBlendMode = 1 | ||
; MechDonald's explosions are great, but for the DSII mission they might be a | ||
; bit long, so here I'm going to use half the frames they actually have | ||
TotalFrames = 24 | ||
ExplosionBlendMode = 0 | ||
ExplosionScale = 3.5 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,6 @@ | ||
[Default] | ||
TotalFrames = 16 | ||
ExplosionBlendMode = 1 | ||
; MechDonald's explosions are great, but for the DSII mission they might be a | ||
; bit long, so here I'm going to use half the frames they actually have | ||
TotalFrames = 24 | ||
ExplosionBlendMode = 0 | ||
ExplosionScale = 3.5 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,6 @@ | ||
[Default] | ||
TotalFrames = 18 | ||
ExplosionBlendMode = 1 | ||
; MechDonald's explosions are great, but for the DSII mission they might be a | ||
; bit long, so here I'm going to use half the frames they actually have | ||
TotalFrames = 24 | ||
ExplosionBlendMode = 0 | ||
ExplosionScale = 3.5 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,6 @@ | ||
[Default] | ||
TotalFrames = 47 | ||
ExplosionBlendMode = 1 | ||
; MechDonald's explosions are great, but for the DSII mission they might be a | ||
; bit long, so here I'm going to use half the frames they actually have | ||
TotalFrames = 27 | ||
ExplosionBlendMode = 0 | ||
ExplosionScale = 3.5 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters