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ME - Blight / September 2024 rebalance
This faction needs some extras , like new advancement for some of the lv1/lv2 , more damage types and high accuracy attackers. Depends way too much in fighitning living and exploiting drains/plague mechanics. - Zombie impact/pierce res increase by 10% , Bite now has +Dread (1/3 less dmg taken in offensive) , price to 28g (+2g) - Flesh Eater all physical res increase by 10% , Bit now has +Dread (1/3 less dmg taken in offensive) , price to 61g (+9g) - Plagued cold res to 20% (+20%) - Blighted cold res to 30% (+20%) - Mutilated Corpse NEW ATTACK: 14-2 pierce melee , now has +Dauntless (offensive steadfast) , XP to 77 (+8) , price to 31g (+3g) - Dreadbones NEW ATTACK: pierce melee 21-2 , now has +Dauntless (offensive steadfast) , price to 59g (+5g) - Dark Current and all advancement NEW ATTACK: Cold melee -1 DMG +swarm(2) +Drains , Lv2 cold res increase by 10% , lv3 cold res increase by 15% - Undead Hound impact/fire res increase by 10% - Rancid HP to 57 (+3) , fire res to -20% (+10%) , price to 37g (+5g) - Putrid HP to 77 (+7) , fire res to -20% (+10%) , price to 66g (+12g) - Spore Hive HP to 58 (+6) , price to 33g (+5g) Units that generates more units will cost more. All normal zombies got buffed, later I will check how to buff all the slimes, blobs, microbes and parasytes. Also new units are required (like debuffers , support specials) for later...
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impact=80 | ||
fire=110 | ||
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[abilities] | ||
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