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AE - Frozen / September 2024 rebalance
AE - Frozen - Frost Shooter HP to 45 (+3) , cold ranged damage to 13-2 (+1) and is now +Magical-Offensive , melee damage to 6-2 (-1) - Frost Fury Shooter HP to 55 (+3) , cold ranged damage to 14-3 (+2) and is now +Magical , pierce attack adjusted to 12-4 and no specials , price to 56g (+2g) - Flying Golem cold res to 30% (+10%) - Frost Gunner cold res to 40% (+20%) They're made of "cold minerals" , why so low cold res? - Frost Gunner Master HP to 57 (+2), cold ranged damage to 15-2 (-1) and now has +Marskman special - Frost Lanceman cold melee damage to 7-4 (+1) and is now +Magical(offensive) , blade/pierce res lowered by 5% - Frost LanceMaster cold melee damage to 10-4 (+1) and is now +Magical(offensive) +First-strike , blade/pierce/cold/impact res lowered by 5% , cold res to 50% (+10%) - Frost Shieldman cold melee damage to 7-3 (+1) , price to 31g (-3g) - Frost Mage fire ranged damage to 6-5 (+1) - Frost Sorcerer fire ranged damage to 7-6 (+1) - Frost Queen Rnaged damage to 17-2 (+1) - Ice titan cold HP to 110 (+5) , melee damage to 17-2 (+2) Considering almost the entire faction is weak to arcane/fire , enemies that would be weak to them can no longer hide from cold damage.
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Original file line number | Diff line number | Diff line change |
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@@ -25,7 +25,7 @@ | |
pierce=70 | ||
impact=100 | ||
fire=120 | ||
cold=80 | ||
cold=70 | ||
arcane=120 | ||
[/resistance] | ||
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||
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -25,7 +25,7 @@ | |
pierce=70 | ||
impact=100 | ||
fire=120 | ||
cold=80 | ||
cold=60 | ||
arcane=110 | ||
[/resistance] | ||
|
||
|
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