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critical fixes, and new EE Drakes
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ProditorMagnus committed Aug 23, 2024
1 parent 4020fe4 commit 4b8cc3c
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Showing 269 changed files with 221 additions and 363 deletions.
4 changes: 1 addition & 3 deletions data/ELE_data/abilities/shadow_walk.cfg
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Expand Up @@ -5,9 +5,7 @@
value={VALUE}
id=AE_ele_shadow_walk
name= _ "shadow-walk"
description= _ "This unit regenerates {VALUE}hp and damages surrounding enemy units by {POWER}hp while its its night."
name_inactive= _ "shadow-walk"
description_inactive= _ "This unit regenerates {VALUE}hp while its its night."
description= _ "This unit regenerates {VALUE}hp and damages surrounding enemy units by {POWER}hp while its night."
[filter]
[filter_location]
time_of_day=chaotic
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16 changes: 12 additions & 4 deletions data/ME_data/weapon_specials/grouping.cfg
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Expand Up @@ -18,7 +18,7 @@
#enddef

#define AE_MRC_WEAPON_SPECIAL_GROUPING_1
[damage]
[dummy]
name= _ "grouping +1"
special_note={SPECIAL_NOTES_GROUPING}
description=_"When this unit is adjacent to another unit with grouping, it increases its damage by one, for every other unit next to it with grouping."
Expand All @@ -30,7 +30,7 @@
[/has_attack]
[/filter_adjacent]
[/filter_self]
[/damage]
[/dummy]
{AE_MRC_DAMAGE_GROUPING 1 1}
{AE_MRC_DAMAGE_GROUPING 2 2}
{AE_MRC_DAMAGE_GROUPING 3 3}
Expand All @@ -40,11 +40,19 @@
#enddef

#define AE_MRC_WEAPON_SPECIAL_GROUPING_2
[damage]
[dummy]
name= _ "grouping +2"
special_note={SPECIAL_NOTES_GROUPING}
description=_"When this unit is adjacent to another unit with grouping, it increases its damage by two, for every other unit next to it with grouping."
[/damage]
[filter_self]
[filter_adjacent]
is_enemy=no
[has_attack]
special_id=AE_mrc_grouping
[/has_attack]
[/filter_adjacent]
[/filter_self]
[/dummy]
{AE_MRC_DAMAGE_GROUPING 1 2}
{AE_MRC_DAMAGE_GROUPING 2 4}
{AE_MRC_DAMAGE_GROUPING 3 6}
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2 changes: 1 addition & 1 deletion data/utils/faction_lists.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ AE_side_def_drakes,AE_side_def_dunefolk,AE_side_def_knalga,AE_side_def_loyalists
#define BEEM_FACTIONS
AE_side_bem_anakes,AE_side_bem_calydonians,AE_side_bem_woodwarriors #enddef
#define EE_FACTIONS
AE_side_ext_chaos,AE_side_ext_darkelves,AE_side_ext_dwarves,AE_side_ext_loyalist,AE_side_ext_monsters,AE_side_ext_northerns,AE_side_ext_outlaws,AE_side_ext_undead #enddef
AE_side_ext_chaos,AE_side_ext_darkelves,AE_side_ext_drakes,AE_side_ext_dwarves,AE_side_ext_loyalist,AE_side_ext_monsters,AE_side_ext_northerns,AE_side_ext_outlaws,AE_side_ext_undead #enddef
#define AE_FACTIONS
AE_side_agl_darklegion,AE_side_agl_desertelves,AE_side_agl_frozen,AE_side_agl_steelhive,AE_side_agl_yokai,AE_side_agl_Deep_Elves #enddef
#define ME_FACTIONS
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2 changes: 1 addition & 1 deletion eras/ageless_era.cfg
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Expand Up @@ -8,7 +8,7 @@
{AE_LOAD_REQUIRED_EVENTS_RESOURCE}
description=_ "The largest era ever made featuring Default Era with the Dunefolk faction, Extended Era, Archaic Era, the Era of the Future, Eternal Era, BEEM, the Era of Four Moons, the Yokai faction, the Dark Legion, the Desert Elves, the Steelhive faction, Millennium Era, the Deep Elves, the Era of Myths, Feudal Era, Imperial Era, the Era of Strife, the Era of Magic, the Era of Chaos, Rashy Era, and Mercenaries Era."
{~add-ons/Ageless_Era/eras/era_events/_main.cfg}
{RANDOM_WITHOUT_ZWS ({BFW_FACTIONS},AE_side_ext_loyalist,AE_side_ext_sylvans,AE_side_ext_dwarves,AE_side_ext_outlaws,AE_side_ext_northerns,AE_side_ext_undead,AE_side_agl_desertelves,AE_side_imp_cavernei,AE_side_chs_sylvans,AE_side_chs_wildhumans,AE_RHY_Regis,AE_RHY_Dwarves,AE_RHY_Undead) "Defaultlike" AE_set_notdefaultlike}
{RANDOM_WITHOUT_ZWS ({BFW_FACTIONS},AE_side_ext_loyalist,AE_side_ext_sylvans,AE_side_ext_drakes,AE_side_ext_dwarves,AE_side_ext_outlaws,AE_side_ext_northerns,AE_side_ext_undead,AE_side_agl_desertelves,AE_side_imp_cavernei,AE_side_chs_sylvans,AE_side_chs_wildhumans,AE_RHY_Regis,AE_RHY_Dwarves,AE_RHY_Undead) "Defaultlike" AE_set_notdefaultlike}
{RANDOM_ONLY_ZWS {AE_BALANCED_FACTIONS} "Balanced" AE_set_balanced} # needs zero width space
[multiplayer_side]
id=AE_set_notdefault
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2 changes: 1 addition & 1 deletion eras/ageless_heroes.cfg
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Expand Up @@ -8,7 +8,7 @@
{AE_LOAD_REQUIRED_EVENTS_RESOURCE}
description=_ "The largest era ever made featuring Default Era with the Dunefolk faction, Extended Era, Archaic Era, the Era of the Future, Eternal Era, BEEM, the Era of Four Moons, the Yokai faction, the Dark Legion, the Desert Elves, the Steelhive faction, Millennium Era, the Deep Elves, the Era of Myths, Feudal Era, Imperial Era, the Era of Strife, the Era of Magic, the Era of Chaos, Rashy Era, and Mercenaries Era."
{~add-ons/Ageless_Era/eras/era_events/_main.cfg}
{RANDOM_WITHOUT_ZWS ({BFW_FACTIONS},AE_side_ext_loyalist,AE_side_ext_sylvans,AE_side_ext_dwarves,AE_side_ext_outlaws,AE_side_ext_northerns,AE_side_ext_undead,AE_side_agl_desertelves,AE_side_imp_cavernei,AE_side_chs_sylvans,AE_side_chs_wildhumans,AE_RHY_Regis,AE_RHY_Dwarves,AE_RHY_Undead) "Defaultlike" AE_set_notdefaultlike}
{RANDOM_WITHOUT_ZWS ({BFW_FACTIONS},AE_side_ext_loyalist,AE_side_ext_sylvans,AE_side_ext_drakes,AE_side_ext_dwarves,AE_side_ext_outlaws,AE_side_ext_northerns,AE_side_ext_undead,AE_side_agl_desertelves,AE_side_imp_cavernei,AE_side_chs_sylvans,AE_side_chs_wildhumans,AE_RHY_Regis,AE_RHY_Dwarves,AE_RHY_Undead) "Defaultlike" AE_set_notdefaultlike}
{RANDOM_ONLY_ZWS {AE_BALANCED_FACTIONS} "Balanced" AE_set_balanced} # needs zero width space
[multiplayer_side]
id=AE_set_notdefault
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10 changes: 10 additions & 0 deletions factions/RPG/RPG-EE.cfg
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Expand Up @@ -28,6 +28,16 @@

#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=#

[multiplayer_side]
id=AE_side_ext_drakes
name= "EE - " + _ "Drakes"
image="units/drakes/apprentice.png"
type=AE_ext_drake_Apprentice
leader=Drake Burner,Drake Clasher,AE_ext_drake_Glider,AE_ext_drake_Fighter,Saurian Skirmisher,Saurian Augur,AE_ext_drake_Apprentice
random_leader=AE_ext_drake_Apprentice
terrain_liked=Hh, Ha, Ds, Ss
[/multiplayer_side]

## | Dwarves - RPG

[multiplayer_side]
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10 changes: 10 additions & 0 deletions factions/default/default-EE.cfg
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Expand Up @@ -37,6 +37,16 @@

#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=#

[multiplayer_side]
id=AE_side_ext_drakes
name= "EE - " + _ "Drakes"
image="units/drakes/flare.png"
type=Drake Flare
leader=Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior,Saurian Oracle,Saurian Soothsayer,AE_ext_drake_Sword_Drake,AE_ext_drake_Druid
recruit=Drake Burner,Drake Clasher,AE_ext_drake_Glider,AE_ext_drake_Fighter,Saurian Skirmisher,Saurian Augur,AE_ext_drake_Apprentice
terrain_liked=Hh, Ha, Ds, Ss
[/multiplayer_side]

## | Dwarves - Default

[multiplayer_side]
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13 changes: 13 additions & 0 deletions factions/heroes/heroes-EE.cfg
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Expand Up @@ -39,6 +39,19 @@

#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=#

[multiplayer_side]
id=AE_side_ext_drakes
name= "EE - " + _ "Drakes"
image="units/drakes/flameheart.png"
type=Drake Flameheart
leader=Drake Flameheart,Inferno Drake,Drake Enforcer,Drake Warden,Drake Blademaster,Saurian Soothsayer,Saurian Oracle,AE_ext_drake_Sword_Master,AE_ext_drake_Master_Druid
recruit=Drake Burner,Fire Drake,Drake Clasher,AE_ext_drake_Glider,AE_ext_drake_Fighter,Saurian Skirmisher,Saurian Augur,Drake Warrior,Drake Flare,Drake Thrasher,Sky Drake,Drake Arbiter,Saurian Ambusher,Saurian Soothsayer,Saurian Oracle,AE_ext_drake_Ranger,AE_ext_drake_Sword_Drake,AE_ext_drake_Apprentice,AE_ext_drake_Druid
terrain_liked=Hh, Ha, Ds, Ss
[ai]
recruitment_pattern=fighter,fighter,archer,healer,scout,scout
[/ai]
[/multiplayer_side]

## | Dwarves - Heroes

[multiplayer_side]
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2 changes: 1 addition & 1 deletion text/special_notes-ME.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ _" If the enemy is on flammable terrain, this unit can deal more damage, or less
_" This unit has an attack which hurts bystanders of a battle by 2." #enddef

#define SPECIAL_NOTES_GROUPING
_" When beeing adjacent to other units with grouping, this unit's damage increases for each of them by 1." #enddef
_" When being adjacent to other units with grouping, this unit's damage increases for each of them." #enddef

#define SPECIAL_NOTES_BLOCK
_" This unit increases the resistances of nearby units by 20." #enddef
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4 changes: 2 additions & 2 deletions units/AoA_units/empire/Apprenti_enchanteur.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,8 @@
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[attack]
[/attack]
[attack]
name=enchantement
description=_"basic enchantment"
type=arcane
Expand All @@ -43,7 +44,6 @@
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
[/attack]
{SWORD_SOUND}
[female]
name= _"female^Enchanter apprentice"
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27 changes: 13 additions & 14 deletions units/AoA_units/gobmon/armor_1.cfg
Original file line number Diff line number Diff line change
@@ -1,24 +1,23 @@
#textdomain wesnoth-ageless-era
#textdomain wesnoth-Ageless_Era
[unit_type]
id=EA_goblin_armor_1
id=AE_goblin_armor_1
name= _ "Goblin Sentinel"
race=gobmon
gender=male
image="units/halflings/armor_1.png"
{MAGENTA_IS_THE_TEAM_COLOR}
image="units/gobmon/armor_1.png"
hitpoints=48
movement_type=orcishfoot
movement=4
level=2
experience=66
advances_to=EA_goblin_armor_2
advances_to=AE_goblin_armor_2
alignment=chaotic
cost=23
usage=fighter
description={AE_AOA_UNIT_NOTICE}+ _ "this unit been added as an extra, art taken from grafted era"
die_sound={SOUND_LIST:GOBLIN_DIE}
{DEFENSE_ANIM "units/halflings/armor_1.png" "units/halflings/armor_1.png" {SOUND_LIST:HALFLING_HIT} }
{DEFENSE_ANIM "units/gobmon/armor_1.png" "units/gobmon/armor_1.png" ()}

[resistance]
blade=80
pierce=70
Expand All @@ -27,7 +26,7 @@
cold=90
fire=110
[/resistance]

[attack]
name=spear
description={STR_SPEAR}
Expand All @@ -44,19 +43,19 @@
[frame]
begin=-200
end=-150
image="units/halflings/armor_1.png"
image="units/gobmon/armor_1.png"
[/frame]
[frame]
begin=-150
end=-100
image="units/halflings/armor_1.png"
image="units/gobmon/armor_1.png"
[/frame]
[if]
hits=yes
[frame]
begin=-100
end=50
image="units/halflings/armor_1.png"
image="units/gobmon/armor_1.png"
sound=spear.ogg
[/frame]
[/if]
Expand All @@ -65,19 +64,19 @@
[frame]
begin=-100
end=50
image="units/halflings/armor_1.png"
image="units/gobmon/armor_1.png"
sound=spear-miss.ogg
[/frame]
[/else]
[frame]
begin=50
end=75
image="units/halflings/armor_1.png"
image="units/gobmon/armor_1.png"
[/frame]
[frame]
begin=75
end=150
image="units/halflings/armor_1.png"
image="units/gobmon/armor_1.png"
[/frame]
[/attack_anim]
[/unit_type]
27 changes: 13 additions & 14 deletions units/AoA_units/gobmon/armor_2.cfg
Original file line number Diff line number Diff line change
@@ -1,11 +1,10 @@
#textdomain wesnoth-ageless-era
#textdomain wesnoth-Ageless_Era
[unit_type]
id=EA_goblin_armor_2
id=AE_goblin_armor_2
name= _ "Goblin Bulwark"
race=gobmon
gender=male
image="units/halflings/armor_2.png"
{MAGENTA_IS_THE_TEAM_COLOR}
image="units/gobmon/armor_2.png"
hitpoints=63
movement_type=orcishfoot
movement=4
Expand All @@ -17,12 +16,12 @@
usage=fighter
description={AE_AOA_UNIT_NOTICE}+ _ "this unit been added as an extra, art taken from grafted era"
die_sound={SOUND_LIST:GOBLIN_DIE}
{DEFENSE_ANIM "units/halflings/armor_2.png" "units/halflings/armor_2.png" {SOUND_LIST:HALFLING_HIT} }
{DEFENSE_ANIM "units/gobmon/armor_2.png" "units/gobmon/armor_2.png" ()}

[abilities]
{AE_CHS_ABILITY_PROTECTION_LEVEL_2}
[/abilities]

[resistance]
blade=80
pierce=70
Expand All @@ -31,7 +30,7 @@
cold=80
fire=110
[/resistance]

[attack]
name=spear
description={STR_SPEAR}
Expand All @@ -51,19 +50,19 @@
[frame]
begin=-200
end=-150
image="units/halflings/armor_2.png"
image="units/gobmon/armor_2.png"
[/frame]
[frame]
begin=-150
end=-100
image="units/halflings/armor_2.png"
image="units/gobmon/armor_2.png"
[/frame]
[if]
hits=yes
[frame]
begin=-100
end=50
image="units/halflings/armor_2.png"
image="units/gobmon/armor_2.png"
sound=spear.ogg
[/frame]
[/if]
Expand All @@ -72,19 +71,19 @@
[frame]
begin=-100
end=50
image="units/halflings/armor_2.png"
image="units/gobmon/armor_2.png"
sound=spear-miss.ogg
[/frame]
[/else]
[frame]
begin=50
end=75
image="units/halflings/armor_2.png"
image="units/gobmon/armor_2.png"
[/frame]
[frame]
begin=75
end=150
image="units/halflings/armor_2.png"
image="units/gobmon/armor_2.png"
[/frame]
[/attack_anim]
[/unit_type]
8 changes: 4 additions & 4 deletions units/AoA_units/mork-darf/Traqueur.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -20,19 +20,19 @@
[movement_costs]
frozen=1
swamp_water=2
[/movement_costs
[/movement_costs]

[resistance]
blade=90
impact=90
pierce=90
[/resistance]

[defense]
swamp_water=50
forest=40
[/defense]

[abilities]
{ABILITY_AMBUSH}
[/abilities]
Expand Down
1 change: 1 addition & 0 deletions units/EE_units/_units.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@

{GET_AE_UNITS EE_units/chaos}
{GET_AE_UNITS EE_units/dark_elves}
{GET_AE_UNITS EE_units/drakes}
{GET_AE_UNITS EE_units/dwarves}
{GET_AE_UNITS EE_units/ice_wyrms}
{GET_AE_UNITS EE_units/monsters}
Expand Down
4 changes: 1 addition & 3 deletions units/EE_units/chaos/Abomination.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -20,9 +20,7 @@
cost=55
usage=fighter
undead_variation=troll
description= _ "This unit is from Extended Era. Its coding and art were done by the Various people who created Extended Era.
Drenched in the blood of its enemies, an abomination bears little resemblance to the mutation it was created from. Enemy generals have been known to order full blown retreats at the mere sight of such a monster. An abomination's giant pus-laden body can withstand a dizzying amount of punishment, making it almost impossible to take down. This, combined with incredible raw strength, has turned abominations into veritable killing machines, something their chaos masters delight in."
description={AE_EE_UNIT_NOTICE}+_"Drenched in the blood of its enemies, an abomination bears little resemblance to the mutation it was created from. Enemy generals have been known to order full blown retreats at the mere sight of such a monster. An abomination's giant pus-laden body can withstand a dizzying amount of punishment, making it almost impossible to take down. This, combined with incredible raw strength, has turned abominations into veritable killing machines, something their chaos masters delight in."
die_sound={SOUND_LIST:TROLL_DIE}
{DEFENSE_ANIM "units/chaos/abomination.png" "units/chaos/abomination.png" {SOUND_LIST:TROLL_HIT} }
[resistance]
Expand Down
4 changes: 1 addition & 3 deletions units/EE_units/chaos/Blood_Knight.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -19,9 +19,7 @@
blade=80
[/resistance]
cost=57
description= _ "This unit is from Extended Era. Its coding and art were done by the Various people who created Extended Era.
Ultimate mastery comes with the greatest sacrifice. Dark Knights open their veins and let their blood flow. If taste of their blood satisfies the Chaos Lords, they promote them to the rank of Blood Knights, supreme warriors of Chaos."
description={AE_EE_UNIT_NOTICE}+_"Ultimate mastery comes with the greatest sacrifice. Dark Knights open their veins and let their blood flow. If taste of their blood satisfies the Chaos Lords, they promote them to the rank of Blood Knights, supreme warriors of Chaos."
{DEFENSE_ANIM "units/chaos/blood-knight-defend.png" "units/chaos/blood-knight.png" {SOUND_LIST:HUMAN_HIT} }
die_sound={SOUND_LIST:HUMAN_DIE}

Expand Down
4 changes: 1 addition & 3 deletions units/EE_units/chaos/Chaos_Daemon.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -18,9 +18,7 @@
cost=31
usage=mixed fighter
undead_variation=drake
description= _ "This unit is from Extended Era. Its coding and art were done by the Various people who created Extended Era.
The lesser demons are the gift of the Gods of Chaos to those who have shown to be worthy enough to recieve aid from their sides, though barely any tougher than the average human the lesser demons can easily turn the tide of a battle due to the combination of their nible movement and tough fighting..."
description={AE_EE_UNIT_NOTICE}+_"The lesser demons are the gift of the Gods of Chaos to those who have shown to be worthy enough to recieve aid from their sides, though barely any tougher than the average human the lesser demons can easily turn the tide of a battle due to the combination of their nible movement and tough fighting..."
{DEFENSE_ANIM "units/chaos/demonlore-defend.png" "units/chaos/demonlore.png" {SOUND_LIST:DRAKE_HIT} }
die_sound=drake-die.ogg
[resistance]
Expand Down
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