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PretendoNetwork/pikmin-3

PIKMIN 3 (Wii U) replacement server

Includes both the authentication and secure servers

Compiling

Setup

Install Go and git, then clone and enter the repository

$ git clone https://github.com/PretendoNetwork/pikmin-3
$ cd pikmin-3

Compiling and running using docker (Preferred)

Install Docker either through your systems package manager or the official installer

To build the container:

$ docker build -t pikmin-3 .
$ docker image prune --filter label=stage=builder -f

Optionally you may provide BUILD_STRING to --build-arg to set the authentication server build string

$ docker build -t pikmin3 --build-arg BUILD_STRING=auth-build-string .
$ docker image prune --filter label=stage=builder -f

If BUILD_STRING is not set, the default build string pretendo.pikmin3.docker is used. You may also use the docker rule when building with make to set the build string automatically. See compiling using make below for more info

To run the image first create a .env file with your Configuration set before using docker run

Example:

PN_PIKMIN3_POSTGRES_URI=postgres://username:password@localhost/pikmin3?sslmode=disable
PN_PIKMIN3_AUTHENTICATION_SERVER_PORT=61001
...
$ docker run --name pikmin-3 --env-file .env -it pikmin-3

The image is compatible popular container managers such as Docker Compose and Portainer

Compiling using go

To compile using Go, go get the required modules and then go build to your desired location. You may also want to tidy the go modules, though this is optional

$ go get -u
$ go mod tidy
$ go build -o build/pikmin-3

The server is now built to build/pikmin-3

When compiling with only Go, the authentication servers build string is not automatically set. This should not cause any issues with gameplay, but it means that the server build will not be visible in any packet dumps or logs a title may produce

To compile the servers with the authentication server build string, add -ldflags "-X 'main.serverBuildString=BUILD_STRING_HERE'" to the build command, or use make to compile the server

Compiling using make

Compiling using make will read the local .git directory to create a dynamic authentication server build string, based on your repositories remote origin and current commit

Install make either through your systems package manager or the official download. We provide two different rules; A default rule which compiles using go, and a docker rule which compiles using docker. Please refer to each sections setup instructions before continuing with your preferred rule

To build using go

$ make

The server is now built to build/pikmin-3

To build using docker

$ make docker

The image is now ready to run

Configuration

All configuration options are handled via environment variables

.env files are supported

Name Description Required
PN_PIKMIN3_POSTGRES_URI Fully qualified URI to your Postgres server (Example postgres://username:password@localhost/pikmin3?sslmode=disable) Yes
PN_PIKMIN3_KERBEROS_PASSWORD Password used as part of the internal server data in Kerberos tickets No (Default password password will be used)
PN_PIKMIN3_AUTHENTICATION_SERVER_PORT Port for the authentication server Yes
PN_PIKMIN3_SECURE_SERVER_HOST Host name for the secure server (should point to the same address as the authentication server) Yes
PN_PIKMIN3_SECURE_SERVER_PORT Port for the secure server Yes
PN_PIKMIN3_ACCOUNT_GRPC_HOST Host name for your account server gRPC service Yes
PN_PIKMIN3_ACCOUNT_GRPC_PORT Port for your account server gRPC service Yes
PN_PIKMIN3_ACCOUNT_GRPC_API_KEY API key for your account server gRPC service No (Assumed to be an open gRPC API)

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PIKMIN 3 WiiU Server

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