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LWJGL 3.3.1 modified for PojavLauncher Android and iOS. | ||
LWJGL 3.3.3 modified for PojavLauncher Android and iOS. | ||
This branch also integrates [lwjglx](https://github.com/grum/lwjglx), allowing Minecraft 1.12.2 and older to run on this LWJGL version. | ||
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![Build lwjgl3](https://github.com/PojavLauncherTeam/lwjgl3/workflows/Build%20lwjgl3/badge.svg) | ||
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### Building | ||
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Output: `bin/RELEASE` (Java); `bin/out` (natives) | ||
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#### Android | ||
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Dependencies: | ||
- ant | ||
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- ant | ||
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Your default `java` version should be java 8. | ||
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@@ -24,6 +26,7 @@ bash ci_build_android.bash | |
``` | ||
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#### iOS | ||
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Just run `bash ci_build_ios.bash` on macOS | ||
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--- | ||
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@@ -54,7 +57,7 @@ LWJGL is open source software and freely available at no charge. | |
Useful links: | ||
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- [Wiki](https://github.com/LWJGL/lwjgl3-wiki/wiki) | ||
- [Release Notes](https://github.com/LWJGL/lwjgl3/tree/master/doc/notes) | ||
- [Release Notes](https://github.com/LWJGL/lwjgl3/tree/master/doc/notes) | ||
- [JavaDoc](https://javadoc.lwjgl.org) | ||
- [Blog](https://blog.lwjgl.org) | ||
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@@ -82,10 +85,10 @@ developing. | |
LWJGL can also be downloaded as a simple set of JAR files. Each module | ||
consists of the following files: | ||
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* lwjgl-<module>.jar | ||
* lwjgl-<module>-sources.jar | ||
* lwjgl-<module>-javadoc.jar | ||
* lwjgl-<module>-natives-<platform>.jar (for some bindings) | ||
- lwjgl-<module>.jar | ||
- lwjgl-<module>-sources.jar | ||
- lwjgl-<module>-javadoc.jar | ||
- lwjgl-<module>-natives-<platform>.jar (for some bindings) | ||
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To compile and run an LWJGL application, the base and natives JAR files of | ||
the core module and each binding used should be added to the classpath. LWJGL | ||
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@@ -137,7 +140,7 @@ improve the chances of a quick and useful response. | |
#### Khronos APIs | ||
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| Library | Description | | ||
|-------------------------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | ||
| ----------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | ||
| [EGL](https://www.khronos.org/egl) | An interface between Khronos rendering APIs such as OpenGL ES or OpenVG and the underlying native platform window system. | | ||
| [KTX (Khronos Texture)](https://www.khronos.org/ktx/) | A lightweight container for textures for OpenGL®, Vulkan® and other GPU APIs. | | ||
| [OpenCL](https://www.khronos.org/opencl/) | An open, royalty-free standard for cross-platform, parallel programming of diverse processors found in personal computers, servers, mobile devices and embedded platforms. | | ||
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@@ -149,7 +152,7 @@ improve the chances of a quick and useful response. | |
#### Display and Input | ||
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| Library | Description | | ||
|---------------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | ||
| ------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | ||
| [GLFW](https://www.glfw.org/) | Create multiple windows, handle user input (keyboard, mouse, gaming peripherals) and manage contexts. Also features multi-monitor support, clipboard access, file drag-n-drop, and [much more](http://www.glfw.org/docs/latest/news.html). | | ||
| [JAWT](http://docs.oracle.com/javase/8/docs/technotes/guides/awt/AWT_Native_Interface.html) | The AWT native interface. | | ||
| [Native File Dialog Extended](https://github.com/btzy/nativefiledialog-extended) | A small C library that portably invokes native file open, folder select and file save dialogs. | | ||
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@@ -158,7 +161,7 @@ improve the chances of a quick and useful response. | |
#### Audio | ||
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| Library | Description | | ||
|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------| | ||
| --------------------------------------- | ---------------------------------------------------------------------------------------------------------------------- | | ||
| [FMOD](https://www.fmod.com) | An end-to-end solution for adding sound and music to any game. | | ||
| [OpenAL](https://www.openal.org/) | A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. | | ||
| [OpenAL Soft](https://openal-soft.org/) | An LGPL-licensed, cross-platform, software implementation of the OpenAL 3D audio API. | | ||
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@@ -167,7 +170,7 @@ improve the chances of a quick and useful response. | |
#### Graphics | ||
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| Library | Description | | ||
|----------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | ||
| -------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | ||
| [Assimp](https://www.assimp.org/) | A portable Open Source library to import various well-known 3D model formats in a uniform manner. | | ||
| [bgfx](https://bkaradzic.github.io/bgfx/) | Cross-platform, graphics API agnostic, “Bring Your Own Engine/Framework” style rendering library, licensed under permissive BSD-2 clause open source license. | | ||
| [FreeType](https://freetype.org/) | A freely available software library to render fonts. | | ||
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@@ -189,14 +192,14 @@ improve the chances of a quick and useful response. | |
#### AR/VR | ||
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| Library | Description | | ||
|-------------------------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | ||
| ----------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | ||
| [LibOVR](https://developer.oculus.com/documentation/) | The API of the Oculus SDK. | | ||
| [OpenVR](https://github.com/ValveSoftware/openvr) | An API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting. | | ||
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#### [stb](https://github.com/nothings/stb) - single-file public domain libraries for C/C++ | ||
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| Library | Description | | ||
|------------------|---------------------------------------------------------------------------------| | ||
| ---------------- | ------------------------------------------------------------------------------- | | ||
| stb_easy_font | Quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc. | | ||
| stb_image | Image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC | | ||
| stb_image_resize | Resize images larger/smaller with good quality. | | ||
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@@ -209,7 +212,7 @@ improve the chances of a quick and useful response. | |
#### Other | ||
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| Library | Description | | ||
|---------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | ||
| ------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | ||
| [CUDA](https://developer.nvidia.com/cuda-zone/) | A parallel computing platform and programming model developed by NVIDIA for general computing on GPUs. | | ||
| [hwloc](https://www.open-mpi.org/projects/hwloc/) | A portable abstraction of the hierarchical topology of modern architectures, including NUMA memory nodes, sockets, shared caches, cores and simultaneous multithreading. | | ||
| [jemalloc](https://jemalloc.net/) | A general purpose malloc implementation that emphasizes fragmentation avoidance and scalable concurrency support. | | ||
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@@ -233,4 +236,4 @@ LWJGL exists thanks to [all the people](https://github.com/LWJGL/lwjgl3/blob/mas | |
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<a href="https://opencollective.com/lwjgl/donate" target="_blank"> | ||
<img src="https://opencollective.com/lwjgl/donate/[email protected]?color=white" width=300 /> | ||
</a> | ||
</a> |
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#define IO_URING_VERSION_MAJOR 2 | ||
#define IO_URING_VERSION_MINOR 4 | ||
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#endif | ||
#endif |