Releases: PoeticRainbow/golden-days
Golden Days 1.11.0 for 1.21.x
First release for 1.21! Some textures not mentioned below were already included in the previous version due to experimental gameplay. :)
Full Changelog: 1.10.1...1.11.0
New
- Newold Bat texture
- April Fools 2011 inspired Trial Keys
- Statistics screen Bundle
- Newold Paintings
- Newold Breeze Rod
- Newold flower stems
- Newold Hammer inspired Mace
Changes
- Newold Shield with Banner support
- Better looking cracking on sus blocks
- Edit Chiseled Bookshelf front face
Golden Days 1.10.1 for 1.20.x
Fixed support for Entity Model Features (EMF) 2.0
Full Changelog: 1.10.0...1.10.1
Golden Days 1.10.0 for 1.20.x
Welcome to Golden Days 1.10! This is a big one, lots of changes!
The following screenshot is using Golden Days Alpha on top of Base.
Golden Days 1.10.0
Features
New
- Support for 1.20.3/4 (Short Grass rename)
- Bunch of old sounds for new blocks
- Old Vex model and old-new Allays
- Edited deepslate suite of blocks
- Blackstone has a rougher appearance
New-old
- Lanterns
- Chains
- Stripped Logs
- Fox
- Frog
- Bamboo
- Brown Mooshroom
- Ender Chest
- Sniffer Egg
- Dirt Path
- Pink Petals
- Beetroot
- Chorus Fruit
- Potatoes
- Carrots
- Beetroot Soup
- Suspicious Stew
- Tuff Variants (1.21)
- Copper Variants (1.21)
- Trial Spawner (1.21)
- Crafter (1.21)
Revamped
- Glow Berries
- Honeycomb
Beta Parity
- Old Redstone model and color (Still blends smoothly)
- Disabled modern ambient music in favor of C418 music
- Non-shader grass color variation
- Accurate dye colors (PolyTone)
- Removed backface from Spawner when using Experimental datapack
Alpha Addon
- Bunch of new colors for different leaf types
- Edited colors on a bunch of textures
Mod Support
Support for PolyTone (Custom Colors implementation with even more features)
- Can now center Flowers in the middle of the block
- Accurate Swamp water
- Complete re-do of the lightmaps. Now 99% accurate*!
- Dye colors (Banners, Sheep...)
- Old Potion colors
Continuity
- Water in a Water Cauldron is now translucent
Fixes
- Fixed flipped faces on the Boat CEM UV
- Fix #41 Fixed Colormaps appearing dull
- Fix #19 Made Netherite Ore easier to see
- Fixed missing subtitles for edited sounds
- Fixed xray using stonecutters
- Removed duplicate textures
- Fix Chest CEM when using EMF in certain versions
- Fix Player Head using new Steve skin due to using the slim model
* This is a false statement as modern Minecraft lighting is additive and therefore the interaction
between block light and sky light will never be accurate with a lightmap as far as I know.
Golden Days 1.9.1 for 1.20.x
This release adds compatibility for 1.20.2 and is backwards compatible with 1.20.x
Golden Days Base:
- Beta 1.8 style Glass Panes (Parity)
- Achievement-style Advancements (Parity)
- All Coral variations have new beta-inspired textures (New)
- Scaffolding now has a texture and model inspired by IC2 Scaffolding (New)
- The Recipe Book GUI is now inspired by Legacy Console Edition (New)
- Hoglins and Zoglins now have textures inspired by Zombie Pigmen and Pigs (New)
- End Portal Frames are now inspired by Beta 1.9 (New)
- Red Sand has the same pattern as Sand (New)
- Concrete and Concrete Powder now use the same color palette as wool (New)
- Gold Armor Trim uses a new color palette (New)
- Blue Ice inspired by normal Ice (New)
- Black dye now uses the same colors as Ink Sacs (New)
- Dirt Paths are now Gravel inspired (New)
- New Support for Beds in Enhanced Block Entities (EBE)
- Water and Lava Cauldrons now use the old model (Parity)
- Water color has been adjusted (Parity)
- And more I do not want to keep listing off...
Golden Days Alpha:
- Alpha style Emerald and Netherite Blocks (New)
Bug Fixes:
Full Changelog: 1.9.0-cowhotfix...1.9.1
Golden Days 1.9.0 Cow Hotfix for 1.20.x
Fixes the cow model.
Golden Days 1.9.0 for 1.20.x
Welcome to 1.20! Please report any issues in the Issues tab. Stay tuned for more incremental updates.
Full Changelog: 1.8.2...1.9.0
Golden Days 1.8.2 for 1.19.4
Full Changelog: 1.8.1...1.8.2
Golden Days 1.8.1
Golden Days 1.7.1
Golden Days 1.7.0
Merry Christmas and Happy Holidays to all! Golden Days is getting a big update, the 1.7 update!
There are many changes, and the packs are now made to target Vanilla rather than OptiFine. If something is possible with Vanilla, I have tried my best to do it!
Check out this Imgur album of screenshots using this update!
Here are all of the changes...
Golden Days Base
- Overhauled beds to be more beta-like and fixed leg textures
- Overhauled boats to be more beta-like in Vanilla and accurate with CEM
- New textures for Raw Mutton and Cooked Mutton
- Added Vanilla shaders for grayscale lighting (lightmaps still included for OptiFine)
- Sadly these do not work in Sodium. I recommend using Indium and Colormatic in this case.
- Used MATH to create a vanilla Beta water
- Azalea Leaves have no AO
- Custom textures for Glow Lichen
- Removed underwater dot and falling dust particles
- Dropped items are now 2D
- Overhauled sounds for many blocks, including custom sounds
- New textures for Raw Rabbit and Cooked Rabbit
- New positioning for holding tools in third person
- Bows now draw back, but are still held like items in third person
- Shulkers are now in line with Beta wool colors
- Trapdoor item models are now accurate to Beta
- Fixed sizing of oversized dropped items (cactus, stairs, trapdoors, etc.)
- Made bamboo leaves diagonal
- Added a blue Cod entity texture to match the item
- Made Powder Snow look more like snow
Golden Days Alpha
- Made all colormap changes VANILLA and not using OptiFine
- Made Spruce Leaves a recolor of their Beta texture
- Make Alpha color versions of:
- Azalea Leaves
- Flowering Azalea Leaves
- Azalea
- Flowering Azalea
- Moss Block
- Bamboo
- Vines
- Edited Podzol to be slightly less jarring
Golden Days FastChest
- Created a new addon for the FastChest mod
- Allows Beta blocky chest and ambient occlusion