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82 changes: 82 additions & 0 deletions
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Assets/StreamingAssets/Configs/1_salvo_4_sfrj_10_brahmos.json
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{ | ||
"timeScale": 2, | ||
"interceptor_swarm_configs": [ | ||
{ | ||
"num_agents": 4, | ||
"dynamic_agent_config": { | ||
"agent_model": "sfrj.json", | ||
"initial_state": { | ||
"position": { "x": 0, "y": 20, "z": 0 }, | ||
"rotation": { "x": -85, "y": 0, "z": 0 }, | ||
"velocity": { "x": 0, "y": 50, "z": 10 } | ||
}, | ||
"standard_deviation": { | ||
"position": { "x": 5, "y": 0, "z": 5 }, | ||
"velocity": { "x": 5, "y": 0, "z": 1 } | ||
}, | ||
"dynamic_config": { | ||
"launch_config": { "launch_time": 0 }, | ||
"sensor_config": { | ||
"type": "IDEAL", | ||
"frequency": 100 | ||
} | ||
}, | ||
"submunitions_config": { | ||
"num_submunitions": 7, | ||
"launch_config": { "launch_time": 45 }, | ||
"dynamic_agent_config": { | ||
"agent_model": "micromissile.json", | ||
"initial_state": { | ||
"position": { "x": 0, "y": 0, "z": 0 }, | ||
"rotation": { "x": 0, "y": 0, "z": 0 }, | ||
"velocity": { "x": 0, "y": 0, "z": 0 } | ||
}, | ||
"standard_deviation": { | ||
"position": { "x": 5, "y": 5, "z": 5 }, | ||
"velocity": { "x": 0, "y": 0, "z": 0 } | ||
}, | ||
"dynamic_config": { | ||
"launch_config": { "launch_time": 0 }, | ||
"sensor_config": { | ||
"type": "IDEAL", | ||
"frequency": 100 | ||
} | ||
} | ||
} | ||
} | ||
} | ||
} | ||
], | ||
"threat_swarm_configs": [ | ||
{ | ||
"num_agents": 10, | ||
"dynamic_agent_config": { | ||
"agent_model": "brahmos.json", | ||
"attack_behavior": "brahmos_direct_attack.json", | ||
"initial_state": { | ||
"position": { "x": 0, "y": 5000, "z": 100000 }, | ||
"rotation": { "x": 90, "y": 0, "z": 0 }, | ||
"velocity": { "x": 0, "y": 0, "z": -800 } | ||
}, | ||
"standard_deviation": { | ||
"position": { "x": 1000, "y": 200, "z": 100 }, | ||
"velocity": { "x": 0, "y": 0, "z": 25 } | ||
}, | ||
"dynamic_config": { | ||
"launch_config": { "launch_time": 0 }, | ||
"sensor_config": { | ||
"type": "IDEAL", | ||
"frequency": 100 | ||
}, | ||
"flight_config": { | ||
"evasionEnabled": true, | ||
"evasionRangeThreshold": 1000 | ||
} | ||
}, | ||
"submunitions_config": { | ||
"num_submunitions": 0 | ||
} | ||
} | ||
} | ||
] | ||
} |
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Assets/StreamingAssets/Configs/1_salvo_4_sfrj_10_brahmos.json.meta
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Assets/StreamingAssets/Configs/Behaviors/Attack/brahmos_direct_attack.json
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{ | ||
"name": "DefaultDirectAttack", | ||
"attackBehaviorType": "DIRECT_ATTACK", | ||
"targetPosition": { | ||
"x": 0.01, | ||
"y": 0.0, | ||
"z": 0.0 | ||
}, | ||
"targetVelocity": { | ||
"x": 0.0001, | ||
"y": 0.0, | ||
"z": 0.0 | ||
}, | ||
"targetColliderSize": { | ||
"x": 20.0, | ||
"y": 20.0, | ||
"z": 20.0 | ||
}, | ||
"flightPlan": { | ||
"type": "DistanceToTarget", | ||
"waypoints": [ | ||
{ | ||
"distance": 100000.0, | ||
"altitude": 10000.0, | ||
"power": "MIL" | ||
}, | ||
{ | ||
"distance": 10000.0, | ||
"altitude": 10000.0, | ||
"power": "MIL" | ||
}, | ||
{ | ||
"distance": 4000.0, | ||
"altitude": 2000.0, | ||
"power": "MIL" | ||
}, | ||
{ | ||
"distance": 2000.0, | ||
"altitude": 0.0, | ||
"power": "MAX" | ||
} | ||
] | ||
} | ||
} |
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Assets/StreamingAssets/Configs/Behaviors/Attack/brahmos_direct_attack.json.meta
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Assets/StreamingAssets/Configs/Models/Threats/brahmos.json
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{ | ||
"name": "BrahmosCruiseMissile", | ||
"agentClass": "FixedWingThreat", | ||
"accelerationConfig": { | ||
"maxReferenceNormalAcceleration": 70, | ||
"referenceSpeed": 960.4, | ||
"maxForwardAcceleration": 30 | ||
}, | ||
"boostConfig": { | ||
"boostTime": 0 | ||
}, | ||
"liftDragConfig": { | ||
"liftCoefficient": 0.6, | ||
"dragCoefficient": 0.3, | ||
"liftDragRatio": 2 | ||
}, | ||
"bodyConfig": { | ||
"mass": 3000, | ||
"crossSectionalArea": 0.352, | ||
"finArea": 1.2, | ||
"bodyArea": 17.7 | ||
}, | ||
"hitConfig": { | ||
"hitRadius": 4, | ||
"killProbability": 0.9 | ||
}, | ||
"powerTable": { | ||
"IDLE": 0, | ||
"LOW": 480, | ||
"CRUISE": 960.4, | ||
"MIL": 990, | ||
"MAX": 1029 | ||
} | ||
} |
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Assets/StreamingAssets/Configs/Models/Threats/brahmos.json.meta
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using NUnit.Framework; | ||
using UnityEngine; | ||
using System.Collections.Generic; | ||
|
||
public class BehaviorTests : TestBase { | ||
/* | ||
[Test] | ||
public void TestDirectAttackBehaviorWaypoints() | ||
{ | ||
// Create a sample DirectAttackBehavior | ||
DirectAttackBehavior behavior = new DirectAttackBehavior(); | ||
behavior.flightPlan = new DTTFlightPlan | ||
{ | ||
waypoints = new List<DTTWaypoint> | ||
{ | ||
new DTTWaypoint { distance = 1000, altitude = 100, power = PowerSetting.CRUISE }, | ||
new DTTWaypoint { distance = 500, altitude = 50, power = PowerSetting.MIL }, | ||
new DTTWaypoint { distance = 100, altitude = 25, power = PowerSetting.MAX } | ||
} | ||
}; | ||
// Waypoints are already sorted in descending order in the production code | ||
Vector3 targetPosition = new Vector3(1000, 0, 0); | ||
const float epsilon = 0.001f; | ||
// Test waypoint selection based on distance | ||
Vector3 currentPosition = new Vector3(0, 0, 0); | ||
var result = behavior.GetNextWaypoint(currentPosition, targetPosition); | ||
Assert.AreEqual(0, result.waypointPosition.x, epsilon); | ||
Assert.AreEqual(100, result.waypointPosition.y, epsilon); | ||
Assert.AreEqual(0, result.waypointPosition.z, epsilon); | ||
Assert.AreEqual(PowerSetting.CRUISE, result.power); | ||
currentPosition = new Vector3(600, 0, 0); | ||
result = behavior.GetNextWaypoint(currentPosition, targetPosition); | ||
Assert.AreEqual(500, result.waypointPosition.x, epsilon); | ||
Assert.AreEqual(50, result.waypointPosition.y, epsilon); | ||
Assert.AreEqual(0, result.waypointPosition.z, epsilon); | ||
Assert.AreEqual(PowerSetting.MIL, result.power); | ||
currentPosition = new Vector3(920, 0, 0); | ||
result = behavior.GetNextWaypoint(currentPosition, targetPosition); | ||
Assert.AreEqual(900, result.waypointPosition.x, epsilon); | ||
Assert.AreEqual(25, result.waypointPosition.y, epsilon); | ||
Assert.AreEqual(0, result.waypointPosition.z, epsilon); | ||
Assert.AreEqual(PowerSetting.MAX, result.power); | ||
// Test behavior within final distance | ||
currentPosition = new Vector3(950, 0, 0); | ||
result = behavior.GetNextWaypoint(currentPosition, targetPosition); | ||
Assert.AreEqual(targetPosition.x, result.waypointPosition.x, epsilon); | ||
Assert.AreEqual(targetPosition.y, result.waypointPosition.y, epsilon); | ||
Assert.AreEqual(targetPosition.z, result.waypointPosition.z, epsilon); | ||
Assert.AreEqual(PowerSetting.MAX, result.power); // Should use the power of the closest | ||
waypoint | ||
// Test with non-zero Z coordinate | ||
targetPosition = new Vector3(800, 0, 600); | ||
currentPosition = new Vector3(0, 0, 0); | ||
result = behavior.GetNextWaypoint(currentPosition, targetPosition); | ||
Assert.AreEqual(0, result.waypointPosition.x, epsilon); | ||
Assert.AreEqual(100, result.waypointPosition.y, epsilon); | ||
Assert.AreEqual(0, result.waypointPosition.z, epsilon); | ||
Assert.AreEqual(PowerSetting.CRUISE, result.power); | ||
currentPosition = new Vector3(400, 0, 300); | ||
result = behavior.GetNextWaypoint(currentPosition, targetPosition); | ||
Assert.AreEqual(400, result.waypointPosition.x, epsilon); | ||
Assert.AreEqual(50, result.waypointPosition.y, epsilon); | ||
Assert.AreEqual(300, result.waypointPosition.z, epsilon); | ||
Assert.AreEqual(PowerSetting.MIL, result.power); | ||
} | ||
*/ | ||
} |
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