Build #119
Annotations
10 errors
Run game-ci/unity-builder@v4
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
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Run game-ci/unity-builder@v4
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
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Run game-ci/unity-builder@v4
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
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Run game-ci/unity-builder@v4
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
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Run game-ci/unity-builder@v4
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
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Run game-ci/unity-builder@v4
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
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Run game-ci/unity-builder@v4
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
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Run game-ci/unity-builder@v4
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
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Run game-ci/unity-builder@v4
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
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Run game-ci/unity-builder@v4
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
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