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Fix missing assemblies, add ifdef for UNITY_EDITOR #29

Fix missing assemblies, add ifdef for UNITY_EDITOR

Fix missing assemblies, add ifdef for UNITY_EDITOR #29

Triggered via push September 30, 2024 06:46
Status Success
Total duration 3m 38s
Artifacts 2

build.yaml

on: push
Matrix: buildForAllSupportedPlatforms
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10 errors
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup

Artifacts

Produced during runtime
Name Size
Build-StandaloneOSX Expired
42.3 MB
Build-StandaloneWindows64 Expired
33.7 MB