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Bump to Unity 6000.0.20f1 (preview) #3

Bump to Unity 6000.0.20f1 (preview)

Bump to Unity 6000.0.20f1 (preview) #3

Triggered via push September 26, 2024 00:51
Status Success
Total duration 10m 46s
Artifacts 2

builder.yaml

on: push
Matrix: buildForAllSupportedPlatforms
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10 errors and 7 warnings
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneOSX
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build for StandaloneOSX
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneOSX
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
Build for StandaloneWindows64
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build for StandaloneWindows64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows64
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "Build-StandaloneOSX", "Build-StandaloneWindows64". Please update your workflow to use v4 of the artifact actions. Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/

Artifacts

Produced during runtime
Name Size
Build-StandaloneOSX Expired
111 MB
Build-StandaloneWindows64 Expired
95.3 MB