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v0.2.6

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@Pinsplash Pinsplash released this 19 May 21:22
· 200 commits to main since this release

Reminder: When installing a new version of Chaos, delete the existing hl2chaos, ep1chaos, and ep2chaos folders before putting the new ones in.

General

  • Fixed groups not working.
  • Many more improvements to algorithm for getting objects unstuck.
  • Fixed cranes being allowed in Nova Prospekt indoor maps.
  • Fixed Linux things.

Game

  • Fixed crash when certain things happened to an object being held by the gravity gun.
  • Explosion colors now match the exploding object's color. This only applies to the color given by things like Pretty Colors.
  • Apparently, some but not all people have been needing to rebuild node graphs when this shouldn't be necessary. To fix this, ai_norebuildgraph is now 1 by default.
  • Speculative fix for issues where you could fail to enter a vehicle by being too close to the center or by being outside of the intended entry range but still within the +use range.
  • Fixed issue where poison zombies wouldn't drop any headcrabs.
  • Poison zombies are now able to drop all of their headcrabs when killed. Previously, the game would not spawn a headcrab if it would end up inside something else, but this is no longer an issue with Chaos's unstuck algorithm.
  • Speculative fix for crash when large flying NPCs don't know where to go.
  • Speculative fix for getting stuck when attempting to exit a pod under a low ceiling.

Contexts

  • No Citadel: Is now called Need Gravity Gun and has had more maps added to its list.
  • Player Teleport: More maps added to list.

Effects

  • Color Incorrection: Fixed weight being incorrectly set to 1 because C++ is a good language.
  • Solid Triggers: Fixed a crash that could occur when something hit a trigger_vphysics_motion after Solid Triggers had ended.
  • Annoying Alyx: Is now hurt by the super charged gravity gun as any other enemy would.
  • Wobbly: Halved strength (I don't think I changed the right number last time).
  • Floor Is Lava: Fixed floor detection not working right with different player sizes.
  • Teleport to Random Place: Speculative fix for vehicles ending up partially underground.
  • Player Is Huge: Fixed getting stuck when reloading a save while Player Is Huge is on and the save was made when Player Is Huge was not on.
  • Spawn Random Vehicle: Can no longer spawn a crane if the map has a vaporizer trigger on it, to avoid crashes.
  • Stop: Fixed not stopping vehicles.
  • Super Grab: Is now called Didn't Skip Arm Day.
  • Suppression Field Hiccup: Can no longer happen on more maps.
  • Beer I Owed Ya: Fixed some issues related to spawning.
  • Pretty Colors: Now colors a few more things.
  • Black Hole and Repulsive: Speculative fix to make ally NPCs not die from being hit by objects.
  • Remove All Pickups: Can no longer happen on more maps.
  • Left 4 Dead: Can no longer happen on ep1_citadel_03 to avoid a softlock.
  • Teleporter Bullets: Fixed being put in the air when shooting a wall at eye level.
  • Surprise Reforestation:
    • Fixed crash.
    • Player will now be stuck a little less often.
    • Density code no longer cares about the vertical component of trees, so trees will no longer be extra dense if there are multiple floors to a building or in areas with a lot of height variation.
  • Ran Out Of Glue:
    • Fixed rare issue with crane magnet on d2_coast_01 where Noriko would become confused by dropping the buggy early.
    • Can no longer happen on more maps.