An android app written in native Java. The goal is to turn all the red lines blue by dragging the white nodes around the screen until none of the lines cross. I am particularly proud of the puzzle generation algorithm: as this style of game was, as far as I know, unique at the time of development, I had to design my own algorithm to create complex but fair puzzles. It essentially works in five steps:
Place the nodes randomly. The option is given to input a seed before the game begins: using the same settings and seed guarantees the same result.
At the midpoint average between all of the generated nodes, run through each node, ordering them in a list sorted in a clockwise fashion from 0 degrees horizontal.
For each node on the list, add a line to the next node on the list. Add a line between the first and last nodes. This forms an irregular polygon.
Add lines across the polygon until no more uncrossed lines can be generated.
Scramble the positions of each node.
Builds
prealpha core gameplay, bad puzzle gen
prealpha2 core gameplay, improved puzzle gen (sometimes generates unsolveable puzzles)
prealpha3 core gameplay, new puzzle gen algorithm generates consistently solvable puzzles.
prealpha4 core gameplay, improvements to new algorithm to increase visual appeal. Most core gameplay complete.
prealpha5 rudimentary menu.
prealpha6 timer, victory test, node scaling based on connection size
prealpha6b bugfixes, disable touch input on victory screen.
prealpha7 graphic improvements, new background, glow effects.
prealpha7b glow effects cause lag; disabled.
prealpha8 Added game control bar, snips.
Last Modified: 28/9/2016