v3.4.0 - Aug 5, 2020
PhaserEditor2D
released this
05 Aug 14:35
·
2084 commits
to master
since this release
Version 3.4.0 - Aug 4, 2020
Added
- User Component Editor.
- Scene Editor: in Prefab Instance section shows a menu next to each prefab, to select all prefab instances.
- Scene Editor: adds user property of boolean type.
- Scene Editor: added a Compile Project command. It compiles all compilable files of the project (scenes, components).
- Volcano project template.
Removed
- User Init Method parameter and Compiler Prefab Settings section. Now you can insert code directly in the constructor of the prefab.
- Show size info of images, atlas frames and spritesheet frames in the Inspector view.
- Scene Editor: the Texture section shows the image size.
- Scene Editor: removed the Compile Scenes command. The Compile Project command compiles all files including the scenes.
- Flying Dragon project template.
Modified
- Scene Editor: Object Lists are created first as temporal variables, and, if the scope is CLASS or PUBLIC, a field is generated.
- Scene Editor: in prefab scenes, the Outline view displays the non-prefab objects with transparency.
- Scene Editor: in prefab scenes, when the prefab object is selected, the Variable section is not shown in the Inspector view.
- Scene Editor: a new object is added to a container if the container is selected or a child of it.
- Scene Editor: in prefab scenes, when add an object it is added to the root object if it is a container, else, a new container is created, to wrap the root object and the newly added.
- Inspector view: use rounded background for title and sub-titles of the sections.
Fixed
- Scene Editor: fixes command to create a prefab with the selected object. The new prefab is positioned at
0,0
. - Scene Editor: fixes scene thumbnail generator when the scene is a prefab with a container that wraps an object.