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v3.4.0 - Aug 5, 2020

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@PhaserEditor2D PhaserEditor2D released this 05 Aug 14:35
· 2084 commits to master since this release

Version 3.4.0 - Aug 4, 2020

Added

  • User Component Editor.
  • Scene Editor: in Prefab Instance section shows a menu next to each prefab, to select all prefab instances.
  • Scene Editor: adds user property of boolean type.
  • Scene Editor: added a Compile Project command. It compiles all compilable files of the project (scenes, components).
  • Volcano project template.

Removed

  • User Init Method parameter and Compiler Prefab Settings section. Now you can insert code directly in the constructor of the prefab.
  • Show size info of images, atlas frames and spritesheet frames in the Inspector view.
  • Scene Editor: the Texture section shows the image size.
  • Scene Editor: removed the Compile Scenes command. The Compile Project command compiles all files including the scenes.
  • Flying Dragon project template.

Modified

  • Scene Editor: Object Lists are created first as temporal variables, and, if the scope is CLASS or PUBLIC, a field is generated.
  • Scene Editor: in prefab scenes, the Outline view displays the non-prefab objects with transparency.
  • Scene Editor: in prefab scenes, when the prefab object is selected, the Variable section is not shown in the Inspector view.
  • Scene Editor: a new object is added to a container if the container is selected or a child of it.
  • Scene Editor: in prefab scenes, when add an object it is added to the root object if it is a container, else, a new container is created, to wrap the root object and the newly added.
  • Inspector view: use rounded background for title and sub-titles of the sections.

Fixed

  • Scene Editor: fixes command to create a prefab with the selected object. The new prefab is positioned at 0,0.
  • Scene Editor: fixes scene thumbnail generator when the scene is a prefab with a container that wraps an object.