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v3.2.0 - June 14, 2020

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@PhaserEditor2D PhaserEditor2D released this 15 Jun 02:26
· 2266 commits to master since this release

Release notes: https://phasereditor2d.com/blog/2020/06/phaser-editor-2d-v320-released/

Added

  • #32 In-App update. With PhaserEditor2D -update the server downloads the latest version and replace the old files with the new files. With PhaserEditor2D -download, the server downloads the latest version zip, and you can install it manually.
  • Prefab user properties. You can add user properties to prefabs and change the values in the prefab instances.
  • Scene Editor: create a prefab file with the selected object.
  • Scene Editor: new command (with key Q) to open a Quick Editor Dialog to edit the compiler output file.
  • Scene Editor: open compiler output file in VS Code. Enabled when the IDE runs in Desktop mode.
  • Scene Editor: the Replace Type dialog provides the option "Keep the original texture", used when you are morphing an object to a prefab type.
  • Scene Editor: removes extra blank lines in generated code.
  • Open Visual Studio Code command in main menu. Bound to the Ctrl+Alt+U key.
  • A Comment Dialog (Ctrl+Alt+Space), to write messages in presentations or video-recording.

Modified

  • Files view: the context menu New option does not open the New File dialog. Now it is a sub-menu with the shortcuts to create a new file of any supported content type.
  • Scene Editor: the translate and rotate manipulators set integer values to objects.

Fixed

  • Don't activate the editor when clicking on the close button.
  • Image Editor: registers the right content type association.
  • Monaco editor: on a model change, if the model content is the same of the file content then the editor is not marked as dirty (unsaved).
  • Scene Editor: fixes the type inference of an empty Object List.
  • Pre-load content type of uploaded files.