v3.2.0 - June 14, 2020
PhaserEditor2D
released this
15 Jun 02:26
·
2266 commits
to master
since this release
Release notes: https://phasereditor2d.com/blog/2020/06/phaser-editor-2d-v320-released/
Added
- #32 In-App update. With
PhaserEditor2D -update
the server downloads the latest version and replace the old files with the new files. WithPhaserEditor2D -download
, the server downloads the latest version zip, and you can install it manually. - Prefab user properties. You can add user properties to prefabs and change the values in the prefab instances.
- Scene Editor: create a prefab file with the selected object.
- Scene Editor: new command (with key
Q
) to open a Quick Editor Dialog to edit the compiler output file. - Scene Editor: open compiler output file in VS Code. Enabled when the IDE runs in Desktop mode.
- Scene Editor: the Replace Type dialog provides the option "Keep the original texture", used when you are morphing an object to a prefab type.
- Scene Editor: removes extra blank lines in generated code.
- Open Visual Studio Code command in main menu. Bound to the
Ctrl+Alt+U
key. - A Comment Dialog (
Ctrl+Alt+Space
), to write messages in presentations or video-recording.
Modified
- Files view: the context menu New option does not open the New File dialog. Now it is a sub-menu with the shortcuts to create a new file of any supported content type.
- Scene Editor: the translate and rotate manipulators set integer values to objects.
Fixed
- Don't activate the editor when clicking on the close button.
- Image Editor: registers the right content type association.
- Monaco editor: on a model change, if the model content is the same of the file content then the editor is not marked as dirty (unsaved).
- Scene Editor: fixes the type inference of an empty Object List.
- Pre-load content type of uploaded files.