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v0.7.9
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MrVauxs committed Feb 8, 2023
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1 change: 1 addition & 0 deletions .github/workflows/main.yml
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Expand Up @@ -64,6 +64,7 @@ jobs:
VET_SEO_IS_SKIP_UA_ETC: true
run: |
npm run build:deploy:prod -- ${{ env.RELEASE_VERSION }}
sed -i 's/sitemap.xml//g' .gitignore
sed -i 's/sw.js//g' .gitignore
sed -i 's/sw-injector.js//g' .gitignore
# See: https://github.com/JamesIves/github-pages-deploy-action
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50 changes: 50 additions & 0 deletions data/actions.json
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@@ -1,5 +1,55 @@
{
"action": [
{
"name": "Harvest Heartsliver",
"activity": {
"number": 1,
"unit": "reaction"
},
"source": "LOMM",
"page": 53,
"traits": [
"rare",
"manipulate"
],
"requirements": "You're inside {@creature Kothogaz, Dance of Disharmony|LOMM|Kothogaz}'s body.",
"entries": [
"You attempt to steal a section of Kothogaz's heart. Attempt an attack roll or a DC 40 {@skill Acrobatics}, {@skill Athletics}, {@skill Medicine}, {@skill Nature}, {@skill Occultism}, or {@skill Religion} check.",
{
"type": "successDegree",
"entries": {
"Critical Success": "You steal a small disharmonic heartsliver, stow it on your person, and can exit {@creature Kothogaz, Dance of Disharmony|LOMM|Kothogaz}'s body.",
"Success": "As critical success, but you can't exit.",
"Failure": "You take Kothogaz's {@ability Swallow Whole} damage.",
"Critical Failure": "You take double Kothogaz's Swallow Whole damage and are {@condition deafened} by its heartbeat for 1 minute."
}
}
]
},
{
"name": "Craft Disharmonic Instrument",
"source": "LOMM",
"page": 53,
"traits": [
"rare",
"downtime",
"manipulate"
],
"requirements": "Legendary in {@skill Crafting}",
"entries": [
"You use legendary Vudran techniques to craft a disharmonic instrument that incorporates pieces of {@creature Kothogaz, Dance of Disharmony|LOMM|Kothogaz}'s heart. This is likely a tanpura, but legends mention other instruments and even voice enhancers. A disharmonic instrument is a {@item musical instrument (generic)||virtuoso musical instrument}.",
"This activity requires seven {@action harvest heartsliver|LOMM|disharmonic heartslivers}, the formula for a disharmonic instrument, 55,000 gp worth of rare materials, and 7 days of work. At the end of the 7 days, attempt a DC 40 Crafting check to {@action Craft}.",
{
"type": "successDegree",
"entries": {
"Critical Success": "You masterfully complete the disharmonic instrument. Holding the instrument grants immunity to {@creature Kothogaz, Dance of Disharmony|LOMM|Kothogaz}'s tympanic heartbeat and many-eyed blight.",
"Success": "You complete the disharmonic instrument.",
"Failure": "You don't complete the disharmonic instrument, and you contract many-eyed blight from the heartslivers.",
"Critical Failure": "As failure, and whenever you're on the same plane as Kothogaz, it can immediately teleport to you with its Disharmonic Door ability."
}
}
]
},
{
"name": "Recenter",
"activity": {
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36 changes: 36 additions & 0 deletions data/afflictions.json
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@@ -1,5 +1,41 @@
{
"disease": [
{
"name": "Exhaustive Addiction",
"source": "LOMM",
"page": 65,
"type": "Disease",
"level": 15,
"traits": [
"unique",
"disease"
],
"entries": [
"Addictive exhaustion results from exposure to {@creature Kuworsys|LOMM}'s spores, through close proximity with the monster or in fungus-filled pits throughout Kuworsys's lair. At the onset, afflicted creatures find themselves gradually becoming disinterested in life. As the disease worsens, they become hyper-focused on a single activity. As the disease reaches its final stages, sustenance and rest provide no relief for them.",
{
"type": "affliction",
"savingThrow": "Fortitude",
"DC": 32,
"stages": [
{
"stage": 1,
"entry": "The creature is {@condition sickened||sickened 1}. One skill of the creature's choice doesn't suffer the status penalty from this sickened condition to its skill checks",
"duration": "1 day"
},
{
"stage": 2,
"entry": "As Stage 1, but the creature is {@condition sickened||sickened 2} and is {@condition fatigued}",
"duration": "1 day"
},
{
"stage": 3,
"entry": "As Stage 2, but the creature is {@condition sickened||sickened 3} and has incurable hunger and thirst, in addition to being {@condition fatigued} (1 day)",
"duration": "1 day"
}
]
}
]
},
{
"name": "Waterborne Zombie Rot",
"source": "BotD",
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2 changes: 1 addition & 1 deletion data/ancestries/ancestry-elf.json
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Expand Up @@ -245,7 +245,7 @@
"page": 24,
"entries": [
"An offshoot of Aiudeen elves, Spiresworn are elves who reside within the Mordant Spire, a strange tower that grew in the place where the falling body of Acavna\u2014the Azlanti goddess of the moon and battle who died during Earthfall trying to defend her people\u2014had crashed into the earth. The tower whispered to them in a dead god's voice, and within these divine whispers, the Spiresworn found a calling. Now considering themselves the true heirs of Azlant, the elves settled in the Mordant Spire and cut themselves off from the rest of the world. After generations of this isolation, the elves of the Mordant Spire have become secretive and xenophobic, bizarre even to their former brethren. Often refusing to speak anything but Azlanti, they wear elaborate wooden masks whenever dealing with outsiders, and they often change the subject or stop speaking mid-sentence, cocking their heads as if listening to an inaudible voice. Beneath their masks, Spiresworn elves often have white hair and violet eyes; they have a wide range of skin tones, but their complexion is often ashen from a lack of light. Spiresworn rarely leave their island for any reason beyond patrolling Azlanti ruins, defending them from explorers seeking to claim ancient secrets. As a result, Spiresworn are rarely seen as adventurers. In recent years, however, some of these elves have found themselves grudgingly forced to work with others to face larger alghollthu threats, and thus they have been pulled into worldly affairs.",
"Spiresworn elves often have the {@ancestry elf||seer elf|seer} or {@ancestry elf||whisper elf heritage|whisper}, though those who remain within the Mordant Spire itself might have the {@ancestry elf||whisper elf heritage|whisper}. They commonly select the {@feat Unwavering Mien} or {@feat Otherworldly Magic} ancestry feat in order to represent their unusual connection to the Mordant Spire."
"Spiresworn elves often have the {@ancestry elf||seer elf|seer} or {@ancestry elf||whisper elf heritage|whisper}, though those who remain within the Mordant Spire itself might have the {@ancestry elf||cavern elf heritage|cavern}. They commonly select the {@feat Unwavering Mien} or {@feat Otherworldly Magic} ancestry feat in order to represent their unusual connection to the Mordant Spire."
]
},
{
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2 changes: 1 addition & 1 deletion data/ancestries/ancestry-human.json
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Expand Up @@ -93,7 +93,7 @@
"page": 54,
"name": "Names",
"entries": [
"Unlike many ancestral cultures, which generally cleave to specific traditions and shared histories, humanity's diversity has resulted in a near-infinite set of names. The humans of northern tribes have different names than those dwelling in southern nation.states. Humans throughout much of the world speak Common (though some continents on Golarion have their own regional common languages), yet their names are as varied as their beliefs and appearances."
"Unlike many ancestral cultures, which generally cleave to specific traditions and shared histories, humanity's diversity has resulted in a near-infinite set of names. The humans of northern tribes have different names than those dwelling in southern nation states. Humans throughout much of the world speak Common (though some continents on Golarion have their own regional common languages), yet their names are as varied as their beliefs and appearances."
]
},
{
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4 changes: 2 additions & 2 deletions data/ancestries/ancestry-kashrishi.json
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Expand Up @@ -211,8 +211,8 @@
],
"summary": {
"images": [
"https://2e.aonprd.com/Images/Ancestries/Kashirishi01.png",
"https://2e.aonprd.com/Images/Ancestries/Kashirishi02.png"
"https://2e.aonprd.com/Images/Ancestries/Kashrishi01.png",
"https://2e.aonprd.com/Images/Ancestries/Kashrishi02.png"
]
}
}
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8 changes: 4 additions & 4 deletions data/ancestries/ancestry-nagaji.json
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Expand Up @@ -204,10 +204,10 @@
],
"summary": {
"images": [
"https://2e.aonprd.com/Images/Ancestries/Kashirishi01.png",
"https://2e.aonprd.com/Images/Ancestries/Kashirishi02.png",
"https://2e.aonprd.com/Images/Ancestries/Kashirishi03.png",
"https://2e.aonprd.com/Images/Ancestries/Kashirishi04.png"
"https://2e.aonprd.com/Images/Ancestries/Nagaji01.png",
"https://2e.aonprd.com/Images/Ancestries/Nagaji02.png",
"https://2e.aonprd.com/Images/Ancestries/Nagaji03.png",
"https://2e.aonprd.com/Images/Ancestries/Nagaji04.png"
]
}
}
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13 changes: 12 additions & 1 deletion data/archetypes.json
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@@ -1,5 +1,16 @@
{
"archetype": [
{
"name": "Pactbound Initiate",
"source": "LOMM",
"page": 10,
"rarity": "rare",
"entries": [
"Saumen kar can initiate a member of another ancestry into their pact, imbuing the creature with their power and their curse. Over time, this pact slowly changes the initiate internally and, sometimes, externally as well. The initiate's mind slowly fills with ancient pieces of lore and techniques that are as much part of the saumen kar as their hands and feet. As the initiate's mind adapts to this knowledge and power, their body sometimes evolves in kind\u2014sprouting sweeping horns, gaining heightened olfactory senses, and growing additional height and muscle\u2014becoming a hybrid between their old ancestry and saumen kar, wrapped in runic tattoos.",
"An unwilling creature can never be forced to become a pactbound initiate, and only those with deep bonds of mutual friendship with a saumen kar can even attempt the process. Befriending a saumen kar can be enough to begin one's initiation into the pact, though they must choose to accept the burden and can change their minds about undertaking the pact at any point until their final transition (represented by the {@feat Bound in Ice|LOMM} feat). Once a creature has completed the pact by accepting the full burden of a saumen kar and taking the Bound in Ice feat, all transformations are permanent. At that point, they can't retrain the {@feat Pactbound Dedication|LOMM}, {@feat Frostbite Runes|LOMM}, or {@feat Bound in Ice|LOMM} feats and must live out the rest of their lives as something between their old ancestry and a saumen kar. If their normal lifespan was less than 400 years, it's increased to at least 400 years. If their natural lifespan was greater than 400 years, it's instead reduced to approximately that amount of time. "
],
"dedicationLevel": 2
},
{
"name": "Shieldmarshal",
"source": "LOIL",
Expand Down Expand Up @@ -234,7 +245,7 @@
"Adventurers raid tombs for material gain, but true archaeologists treasure the knowledge gained from such sites. You might accomplish your goals with scholarly learning, by training to overcome the tricks and traps set by ancient peoples and rivals, through magical training, or even with a bit of inexplicable luck."
],
"extraFeats": [
"4|Trap Finder|CRB",
"4|Trap Finder (Rogue)|CRB",
"10|Delay Trap|CRB"
],
"dedicationLevel": 2
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2 changes: 1 addition & 1 deletion data/bestiary/creatures-aoa1.json
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Expand Up @@ -2735,7 +2735,7 @@
},
{
"entries": [
"When a charau-ka throws a weapon, the weapon gains the deadly <d6> weapon trait. When it throws an improvised weapon, it doesn't take the \u20132 penalty for using an improvised weapon, nor does it take the penalty for using that weapon to make a lethal attack instead of a nonlethal attack."
"When a charau-ka throws a weapon, the weapon gains the {@trait deadly <d6>} weapon trait. When it throws an improvised weapon, it doesn't take the \u20132 penalty for using an improvised weapon, nor does it take the penalty for using that weapon to make a lethal attack instead of a nonlethal attack."
],
"name": "Thrown Weapon Mastery"
}
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6 changes: 3 additions & 3 deletions data/bestiary/creatures-aoa2.json
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Expand Up @@ -1114,7 +1114,7 @@
},
{
"entries": [
"Any weapon a charau-ka throws gains the deadly <d6> weapon trait. Furthermore, when a charau-ka throws an improvised weapon, it does not take the \u20132 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the {@trait nonlethal} trait to make a lethal attack."
"Any weapon a charau-ka throws gains the {@trait deadly <d6>} weapon trait. Furthermore, when a charau-ka throws an improvised weapon, it does not take the \u20132 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the {@trait nonlethal} trait to make a lethal attack."
],
"name": "Thrown Weapon Mastery"
}
Expand Down Expand Up @@ -1326,7 +1326,7 @@
},
{
"entries": [
"Any weapon a charau-ka throws gains the deadly <d6> weapon trait. Furthermore, when a charau-ka throws an improvised weapon, it does not take the \u20132 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the {@trait nonlethal} trait to make a lethal attack."
"Any weapon a charau-ka throws gains the {@trait deadly <d6>} weapon trait. Furthermore, when a charau-ka throws an improvised weapon, it does not take the \u20132 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the {@trait nonlethal} trait to make a lethal attack."
],
"name": "Thrown Weapon Mastery"
}
Expand Down Expand Up @@ -1800,7 +1800,7 @@
},
{
"entries": [
"Any weapon a charau-ka throws gains the deadly <d6> weapon trait. Furthermore, when a charau-ka throws an improvised weapon, it does not take the \u20132 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the {@trait nonlethal} trait to make a lethal attack."
"Any weapon a charau-ka throws gains the {@trait deadly <d6>} weapon trait. Furthermore, when a charau-ka throws an improvised weapon, it does not take the \u20132 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the {@trait nonlethal} trait to make a lethal attack."
],
"name": "Thrown Weapon Mastery"
}
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40 changes: 6 additions & 34 deletions data/bestiary/creatures-b1.json
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Expand Up @@ -11630,14 +11630,6 @@
}
],
"abilities": {
"top": [
{
"entries": [
"+21, {@skill Stealth} +17 Str +6, Dex +3, Con +5, Int +4, Wis +4, Cha +3."
],
"name": "Occultism"
}
],
"mid": [
{
"entries": [
Expand Down Expand Up @@ -20974,7 +20966,7 @@
"items": [
"hand crossbow (10 bolts)",
"leather armor",
"lethargy poison (2; Pathfinder Core Rulebook 552)",
"lethargy poison (2 doses)",
"rapier"
],
"speed": {
Expand Down Expand Up @@ -21196,7 +21188,7 @@
"chain mail",
"hand crossbow (10 bolts)",
"steel shield (Hardness 5, HP 20, BT 10)",
"lethargy poison (4; Pathfinder Core Rulebook 552)",
"lethargy poison (4 doses)",
"rapier",
"religious symbol"
],
Expand Down Expand Up @@ -21460,7 +21452,7 @@
},
"items": [
"hand crossbow (10 bolts)",
"lethargy poison (2; Pathfinder Core Rulebook 552)",
"lethargy poison (2 doses)",
"{@item shortsword}",
"studded leather armor"
],
Expand Down Expand Up @@ -55048,8 +55040,8 @@
"items": [
"{@bold Bat} echolocation 40 feet; Speed 15 feet, fly Speed 30 feet; Melee fangs +7, Damage {@dice 1d4-1} piercing; Melee wing +7 (agile), Damage {@dice 1d4-1} bludgeoning",
"{@bold Centipede} Speed 10 feet, climb 10 feet; Melee mandibles +7 (poison), Damage 1 piercing plus {@damage 1d4} poison",
"{@bold Toad scent} (imprecise) 30 feet; Speed 5 feet; Melee jaws +7, Damage 1 bludgeoning",
"{@bold Wolf size} Medium; {@ability scent} (imprecise) 30 feet; Speed 40 feet, climb 10 feet; Melee jaws +7, Damage {@dice 1d10-1} piercing plus Knockdown"
"{@bold Toad} scent (imprecise) 30 feet; Speed 5 feet; Melee jaws +7, Damage 1 bludgeoning",
"{@bold Wolf} size Medium; {@ability scent} (imprecise) 30 feet; Speed 40 feet, climb 10 feet; Melee jaws +7, Damage {@dice 1d10-1} piercing plus Knockdown"
]
}
],
Expand Down Expand Up @@ -56317,12 +56309,6 @@
],
"abilities": {
"top": [
{
"entries": [
"+13 Str +4, Dex +4, Con +2, Int +1, Wis +1, Cha +2 Items iron boots, red cap, scythe."
],
"name": "Stealth"
},
{
"traits": [
"necromancy",
Expand Down Expand Up @@ -57461,14 +57447,6 @@
}
],
"abilities": {
"top": [
{
"entries": [
"+19, {@skill Stealth} +17 (+25 in stony or icy areas) Str +6, Dex +1, Con +6, Int +1, Wis +3, Cha +1."
],
"name": "Religion"
}
],
"mid": [
{
"activity": {
Expand Down Expand Up @@ -58660,12 +58638,6 @@
],
"abilities": {
"top": [
{
"entries": [
"+11 Str +5, Dex +2, Con +4, Int +0, Wis +3, Cha +2 Items longspear, spear (2)"
],
"name": "Survival"
},
{
"traits": [
"mental",
Expand Down Expand Up @@ -63075,7 +63047,7 @@
},
{
"name": "one additional spell depending on the donor soul's alignment",
"notes": "{@b Lawful Good:} {@spell zone of truth}; {@b Neutral Good:} {@spell heroism}; {@b Chaotic Good:} {@spell heal}; {@b Lawful Neutral:} {@b nondetection; Neutral:} {@spell wall of thorns}; {@b Chaotic Neutral:} {@spell grease}; {@b Lawful Evil:} {@spell chilling darkness}; {@b Neutral Evil:} {@spell harm}; {@b Chaotic Evil:} {@spell vampiric touch}"
"notes": "{@b Lawful Good:} {@spell zone of truth}; {@b Neutral Good:} {@spell heroism}; {@b Chaotic Good:} {@spell heal}; {@b Lawful Neutral:} {@spell nondetection}; {@b Neutral:} {@spell wall of thorns}; {@b Chaotic Neutral:} {@spell grease}; {@b Lawful Evil:} {@spell chilling darkness}; {@b Neutral Evil:} {@spell harm}; {@b Chaotic Evil:} {@spell vampiric touch}"
}
]
}
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