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In-house Game Engine used in HardGrad -> Extent

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Interlude (Multimedia Framework)

** Work in ProgressStopped(=> Pctg-x8/peridot) with Game **

In-house Game Engine used in "HardGrad -> Extent" (Pctg-x8/hardgrad_extent)

Features

  • Cross-Platform
  • Safe and Concurrent via Rust
  • High-Performance graphics rendering/High-Efficiency GPU usage via Vulkan
  • Support Input Mapping and Hotplug

Supported Platform

  • Linux(2.6-)

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In-house Game Engine used in HardGrad -> Extent

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