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Fix skin diffuse not retaining alpha channel #46

Fix skin diffuse not retaining alpha channel

Fix skin diffuse not retaining alpha channel #46

Triggered via push July 11, 2024 10:26
Status Success
Total duration 1m 29s
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test.yml

on: push
Matrix: Build
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22 warnings
Build (7.0.x, latest)
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build (7.0.x, latest)
No files were found with the provided path: Meddle.Plugin/bin/. No artifacts will be uploaded.
Build (7.0.x, latest): Meddle/Meddle.Utils/Export/Model.cs#L45
Non-nullable property 'Meshes' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build (7.0.x, latest): Meddle/Meddle.Utils/Export/Model.cs#L45
Non-nullable property 'Shapes' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build (7.0.x, latest): Meddle/Meddle.Utils/Files/SqPack/Repository.cs#L49
The variable 'e' is declared but never used
Build (7.0.x, latest): Meddle/Meddle.Utils/Materials/Character.cs#L100
The variable 'occlusion' is assigned but its value is never used
Build (7.0.x, latest): Meddle/Meddle.Plugin/UI/CharacterTab.cs#L408
Possible null reference return.
Build (7.0.x, latest): Meddle/Meddle.Plugin/UI/WorldTab.cs#L44
Type 'ObjectData' can be sealed because it has no subtypes in its containing assembly and is not externally visible (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1852)
Build (7.0.x, latest): Meddle/Meddle.Plugin/UI/CharacterTab.cs#L772
Type 'TextureImage' can be sealed because it has no subtypes in its containing assembly and is not externally visible (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1852)
Build (7.0.x, latest): Meddle/Meddle.Utils/Export/Model.cs#L45
Non-nullable property 'Meshes' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build (7.0.x, latest): Meddle/Meddle.Utils/Export/Model.cs#L45
Non-nullable property 'Shapes' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build (7.0.x, latest): Meddle/Meddle.Utils/Files/SqPack/Repository.cs#L49
The variable 'e' is declared but never used
Build (7.0.x, latest): Meddle/Meddle.Utils/Export/Model.cs#L45
Non-nullable property 'Meshes' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build (7.0.x, latest): Meddle/Meddle.Utils/Export/Model.cs#L45
Non-nullable property 'Shapes' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build (7.0.x, latest): Meddle/Meddle.Utils/Materials/Character.cs#L100
The variable 'occlusion' is assigned but its value is never used
Build (7.0.x, latest): Meddle/Meddle.Utils/Files/SqPack/Repository.cs#L49
The variable 'e' is declared but never used
Build (7.0.x, latest): Meddle/Meddle.Plugin/UI/CharacterTab.cs#L408
Possible null reference return.
Build (7.0.x, latest): Meddle/Meddle.Plugin/UI/CharacterTab.cs#L772
Type 'TextureImage' can be sealed because it has no subtypes in its containing assembly and is not externally visible (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1852)
Build (7.0.x, latest): Meddle/Meddle.Plugin/UI/WorldTab.cs#L44
Type 'ObjectData' can be sealed because it has no subtypes in its containing assembly and is not externally visible (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1852)
Build (7.0.x, latest): Meddle/Meddle.Utils/Export/Model.cs#L45
Non-nullable property 'Meshes' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build (7.0.x, latest): Meddle/Meddle.Utils/Export/Model.cs#L45
Non-nullable property 'Shapes' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build (7.0.x, latest): Meddle/Meddle.Utils/Materials/Character.cs#L100
The variable 'occlusion' is assigned but its value is never used