Skip to content
This repository has been archived by the owner on Mar 29, 2020. It is now read-only.

Commit

Permalink
Apply change 213 to test configs
Browse files Browse the repository at this point in the history
  • Loading branch information
Idhrendur committed Oct 27, 2012
1 parent 1703a8c commit 38c2d5f
Show file tree
Hide file tree
Showing 3 changed files with 22 additions and 11 deletions.
3 changes: 2 additions & 1 deletion Data Files/Changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -215,4 +215,5 @@ Revision Log Message
211 Fix for gold income estimate
212 ROTW Tech levels (European ones are completely wrong)
213 Change economy option defaults to historical
214 1.06 saves don't lose muslim buildings when converted by a 1.07 install
214 1.06 saves don't lose muslim buildings when converted by a 1.07 install
215 Apply change 213 to test configs
15 changes: 10 additions & 5 deletions TestConfigurations/Mod/configuration.txt
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,10 @@ configuration =
# Crusader Kings 2 directory: a path on your computer where Crusader Kings 2 is installed
CK2directory = "D:\Paradox Interactive\Crusader Kings II"



### Economy (base tax, manpower, and population) Options

# proxyMultiplierMethod: is a holding is a ruler's capital, all proxies get a multiplier. Options are:
# "ones" - the multiplier is always one (no changes)
# "counting" - counts have a multiplier of 2
Expand All @@ -16,18 +20,18 @@ configuration =
# - dukes have a multiplier of 4
# - kings have a multiplier of 8
# - emperors have a multiplier of 16
proxyMultiplierMethod = "exponential"
proxyMultiplierMethod = "ones"

# multipleProvsMethod: if multiple CK2 provinces become one EU3 province, which method used to get all the proxies. Options are:
# "sum" - just sum all the relevant data
# "average" - get the average of all the relevant data
multipleProvsMethod = "sum"
multipleProvsMethod = "average"

# manpower: Manpower conversion method. Options are:
# "historical" - just import the manpower from the EU3 history
# "converted" - convert the manpower from the CK2 game
# "blended" - a combination of historical and converted
manpower = "converted"
manpower = "historical"

# manpowerblendamount - the amount of manpower that is historical when blended manpower is used
manpowerblendamount = "0.5"
Expand All @@ -36,7 +40,7 @@ configuration =
# "historical" - just import the manpower from the EU3 history
# "converted" - convert the manpower from the CK2 game
# "blended" - a combination of historical and converted
basetax = "converted"
basetax = "historical"

# basetaxblendamount - the amount of basetax that is historical when blended basetax is used
basetaxblendamount = "0.5"
Expand All @@ -45,7 +49,7 @@ configuration =
# "historical" - just import the manpower from the EU3 history
# "converted" - convert the manpower from the CK2 game
# "blended" - 90% of population is historical, 10% is converted
population = "converted"
population = "historical"

# populationblendamount - the amount of population that is historical when blended population is used
populationblendamount = "0.9"
Expand All @@ -54,6 +58,7 @@ configuration =
HRETitle = "e_hre"



### EU3 Options ###

# advisors setting. Options are:
Expand Down
15 changes: 10 additions & 5 deletions TestConfigurations/Vanilla/configuration.txt
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,10 @@ configuration =
# Crusader Kings 2 directory: a path on your computer where Crusader Kings 2 is installed
CK2directory = "D:\Paradox Interactive\Crusader Kings II"



### Economy (base tax, manpower, and population) Options

# proxyMultiplierMethod: is a holding is a ruler's capital, all proxies get a multiplier. Options are:
# "ones" - the multiplier is always one (no changes)
# "counting" - counts have a multiplier of 2
Expand All @@ -16,18 +20,18 @@ configuration =
# - dukes have a multiplier of 4
# - kings have a multiplier of 8
# - emperors have a multiplier of 16
proxyMultiplierMethod = "exponential"
proxyMultiplierMethod = "ones"

# multipleProvsMethod: if multiple CK2 provinces become one EU3 province, which method used to get all the proxies. Options are:
# "sum" - just sum all the relevant data
# "average" - get the average of all the relevant data
multipleProvsMethod = "sum"
multipleProvsMethod = "average"

# manpower: Manpower conversion method. Options are:
# "historical" - just import the manpower from the EU3 history
# "converted" - convert the manpower from the CK2 game
# "blended" - a combination of historical and converted
manpower = "converted"
manpower = "historical"

# manpowerblendamount - the amount of manpower that is historical when blended manpower is used
manpowerblendamount = "0.5"
Expand All @@ -36,7 +40,7 @@ configuration =
# "historical" - just import the manpower from the EU3 history
# "converted" - convert the manpower from the CK2 game
# "blended" - a combination of historical and converted
basetax = "converted"
basetax = "historical"

# basetaxblendamount - the amount of basetax that is historical when blended basetax is used
basetaxblendamount = "0.5"
Expand All @@ -45,7 +49,7 @@ configuration =
# "historical" - just import the manpower from the EU3 history
# "converted" - convert the manpower from the CK2 game
# "blended" - 90% of population is historical, 10% is converted
population = "converted"
population = "historical"

# populationblendamount - the amount of population that is historical when blended population is used
populationblendamount = "0.9"
Expand All @@ -54,6 +58,7 @@ configuration =
HRETitle = "e_hre"



### EU3 Options ###

# advisors setting. Options are:
Expand Down

0 comments on commit 38c2d5f

Please sign in to comment.