Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

CSI Eridani: Detective content update #27512

Draft
wants to merge 23 commits into
base: master
Choose a base branch
from

Conversation

silverplatedelta
Copy link
Contributor

@silverplatedelta silverplatedelta commented Dec 1, 2024

What Does This PR Do

This PR reworks the detective role by porting ss220's content, which itself was ported from bay station.

Reworking the Office

The Detective office will be divided into two sections.

  • General office setting, for speaking with witnesses and administrative work.
  • Forensics lab for performing analysis in a scientific manner on evidence.

Detective Gear

The gear issued to a detective should be augmented and changed to better reflect with the intended vision.

  • Scanner has been replaced with specialist gear, which is outlined below.

Death to the scanner, or how I learned to love cassette futurism

I removed the forensic scanner (it will remain in code). Being able to scan any item for blood/prints/fibers/chems from anywhere on screen is a TAD strong, and makes detective work trivially easy. In the new detective office there will be a number of evidence collection kits (number of det lockers, more can be ordered from cargo). Each of these kits will contain: Swab kits, evidence bags, fingerprint powder, a fiber collection kit, and figerprint pads.

How does this change evidence collection?

Players can be swabbed in the cheek to get a DNA sample, the hand (or gloves) to check for gunshot residue (Identifies caliber of the weapon), or in general to swab for blood.

Blood on the ground can be swabbed.

Items and objects can generate finerprint cards with the fingerprinting kit, or the fiber kit to pull fibers off.

all evidence items are physical things that need transported back to the detective lab.

DNA swabs and blood samples are input to the DNA analyzer machine, and a report is automatically generated along with an automatic report number attached.

GS residue, prints, and fibers can be ran through the microscope to the same effect.

Detectives can then combine the evidence they collect with things like medical records to identify a perp.

The DNA analyzer can be empited with alt click, and used by clicking on it with an item, then clicking on the device again.

Why It's Good For The Game

Detective has suffered from a lack of content as a result of what the role was intended to be when it was converted to a more hands on security position. These proposed changed have been designed to increase RP and actual investigation.

Images of changes

TO BE COMPLETED

Testing

TO BE COMPLETED.


Declaration

  • I confirm that I either do not require pre-approval for this PR, or I have obtained such approval and have included a screenshot to demonstrate this below.

image

Changelog

🆑 silverplate, Aylong
add: Added the DNA analyzer, microscope, and crime scene kit
del: removed the forensic scanner
tweak: added new forensic lab area to the detective office
/:cl:

@Danchi299
Copy link
Contributor

Danchi299 commented Dec 1, 2024

I removed the forensic scanner (it will remain in code). Being able to scan any item for blood/prints/fibers/chems from anywhere on screen is a TAD strong.

Sounds like a Research / Cargo item, maybe tuned down to multi-use and/or remote swab.
Or Detective multi-tool in general with Ultraviolet Lights attached.

@ParadiseSS13-Bot ParadiseSS13-Bot added -Status: Awaiting approval This PR is waiting for approval internally Map Edit This PR will modify a map Sprites This PR modifies the game sprites labels Dec 1, 2024
@ParadiseSS13-Bot ParadiseSS13-Bot added the Testmerge Requested This PR has a pending testmerge request label Dec 1, 2024
@silverplatedelta
Copy link
Contributor Author

PR is feature complete, just need to get the mapping to behave.

@spacegeese
Copy link
Contributor

will there be fingerprint records for each crewmate or will you have to go around and find them yourself?

@silverplatedelta
Copy link
Contributor Author

will there be fingerprint records for each crewmate or will you have to go around and find them yourself?

Fingerprint records already exist inside the medical record console.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
-Status: Awaiting approval This PR is waiting for approval internally Map Edit This PR will modify a map Sprites This PR modifies the game sprites Testmerge Requested This PR has a pending testmerge request
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants