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i18n: update KO translations #510

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2 changes: 2 additions & 0 deletions ui/raidboss/data/07-dt/hunts/living_memory.ts
Original file line number Diff line number Diff line change
Expand Up @@ -116,6 +116,7 @@ const cardOutputStrings = {
en: 'Start ${dir}',
fr: 'Début ${dir}',
cn: '${dir} 开始',
ko: '${dir} 시작',
},
};

Expand Down Expand Up @@ -366,6 +367,7 @@ const triggerSet: TriggerSet<Data> = {
en: 'Dodge puddles',
fr: 'Évitez les flaques',
cn: '躲避圈圈',
ko: '장판 피하기',
},
},
},
Expand Down
2 changes: 2 additions & 0 deletions ui/raidboss/data/07-dt/raid/r4n.ts
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,7 @@ const directionOutputStrings = {
en: 'Stay',
fr: 'Restez',
cn: '停',
ko: '대기',
},
num2: Outputs.num2,
separator: {
Expand All @@ -45,6 +46,7 @@ const directionOutputStrings = {
en: '${dir} => Stay',
fr: '${dir} => Restez',
cn: '${dir} => 停',
ko: '${dir} => 대기',
},
numHits: {
en: '${dir} x${num}',
Expand Down
66 changes: 57 additions & 9 deletions ui/raidboss/data/07-dt/raid/r4s.ts
Original file line number Diff line number Diff line change
Expand Up @@ -158,21 +158,25 @@ const witchHuntAlertOutputStrings = {
en: 'Tanks Close (Party Far)',
fr: 'Tanks près (Groupe au loin)',
cn: '坦克近 (小队远)',
ko: '탱커 가까이 (본대 멀리)',
},
healersFar: {
en: 'Healers Far (Party Close)',
fr: 'Healers loin (Groupe près)',
cn: '治疗远 (小队近)',
ko: '힐러 멀리 (본대 가까이)',
},
meleeNear: {
en: 'Melee Close (Party Far)',
fr: 'DPS Mêlée près (Groupe au loin)',
cn: '近战近 (小队远)',
ko: '근딜 가까이 (본대 멀리)',
},
rangedFar: {
en: 'Ranged Far (Party Close)',
fr: 'DPS Distance loin (Groupe près)',
cn: '远程远 (小队近)',
ko: '원딜 멀리 (본대 가까이)',
},
combo: {
en: '${inOut} => ${bait}',
Expand Down Expand Up @@ -255,15 +259,15 @@ const conductorCurrentStringsNoStrat = {
fr: 'Cône éloigné sur Vous',
ja: '自分から遠い人に扇範囲',
cn: '远雷点名',
ko: '원거리 화살표 대상자',
ko: '멀리 화살표 대상자',
},
proximateCurrent: {
en: 'Near Cone on You',
de: 'Nah-Kegel auf DIR',
fr: 'Cône proche sur Vous',
ja: '自分から近い人に扇範囲',
cn: '近雷点名',
ko: '근거리 화살표 대상자',
ko: '가까이 화살표 대상자',
},
spinningConductorSupport: {
en: 'Small AoE on You',
Expand Down Expand Up @@ -312,36 +316,43 @@ const conductorCurrentStringsDNStrat = {
en: 'Front of Middle (Far Cone)',
fr: 'Devant au milieu (loin du cône)',
cn: '中前 (远扇形)',
ko: '앞 가운데 (멀리 화살표)',
},
proximateCurrent: {
en: 'Front of Middle (Near Cone)',
fr: 'Devant au milieu (près du cône)',
cn: '中前 (近扇形)',
ko: '앞 가운데 (가까이 화살표)',
},
spinningConductorSupport: {
en: 'Front Left (Small AoE)',
fr: 'Devant à gauche (petite AoE)',
cn: '左前 (小圈)',
ko: '앞 왼쪽 (작은 원형징)',
},
spinningConductorDPS: {
en: 'Front Right (Small AoE)',
fr: 'Devant à droite (petite AoE)',
cn: '右前 (小圈)',
ko: '앞 오른쪽 (작은 원형징)',
},
roundhouseConductorSupport: {
en: 'Front Left (Donut AoE)',
fr: 'Devant à gauche (AoE en donut)',
cn: '左前 (月环)',
ko: '앞 왼쪽 (도넛징)',
},
roundhouseConductorDPS: {
en: 'Front Right (Donut AoE)',
fr: 'Devant à droite (AoE en donut)',
cn: '右前 (月环)',
ko: '앞 오른쪽 (도넛징)',
},
colliderConductor: {
en: 'Middle, Behind Current (Get Hit by Cone)',
fr: 'Milieu à l\'arrière (prenez le cône)',
cn: '中间, 扇形后 (吃扇形)',
ko: '가운데, 화살표 뒤 (화살표 장판 맞기)',
},
} as const;

Expand Down Expand Up @@ -407,20 +418,25 @@ const triggerSet: TriggerSet<Data> = {
en: 'Ion Cluster Debuff Strategy',
fr: 'Mécanique pour Accumulation d\'ions',
cn: '离子簇 Debuff 策略',
ko: '이온 클러스터 디버프 전략',
},
comment: {
en: `Strategy for resolving debuffs during Ion Cluster.

None: Call the debuff only, no strategy.
DN: use rivet positions based on the shabin pastebin.`,
DN: use rivet positions based on the <a href="https://pastebin.com/teF90QGm" target="_blank">shabin pastebin</a>.`,
fr: `Mécanique pour résoudre Accumulation d\'ions.

Aucune : Affiche seulement le debuff, aucune stratégie.
DN : utilise les positions du pastebin de shabin.`,
DN : utilise les positions du <a href="https://pastebin.com/teF90QGm" target="_blank">pastebin de shabin</a>.`,
cn: `在 离子簇 机制中处理 debuff 的策略。

无: 只播报 Debuff, 不使用策略。
DN: 使用基于 shabin pastebin 的固定站位。`,
DN: 使用基于 <a href="https://pastebin.com/teF90QGm" target="_blank">shabin pastebin</a> 的固定站位。`,
ko: `이온 클러스터 중 디버프를 해결하는 방법.

없음: 디버프만 알림, 전략 없음.
DN: <a href="https://pastebin.com/teF90QGm" target="_blank">shabin pastebin</a>기반의 고정 위치 사용.`,
},
type: 'select',
options: {
Expand All @@ -436,6 +452,10 @@ const triggerSet: TriggerSet<Data> = {
'无': 'none',
'DN': 'DN',
},
ko: {
'없음': 'none',
'DN': 'DN',
},
},
default: 'none',
},
Expand All @@ -445,6 +465,7 @@ const triggerSet: TriggerSet<Data> = {
en: 'Witch Hunt Bait Strategy',
fr: 'Mécanique pour Piqué fulgurant',
cn: '魔女狩猎诱导策略',
ko: '마녀 사냥 유도 전략',
},
comment: {
en: `Strategy for baiting Witch Hunt AoEs.<br>
Expand All @@ -462,6 +483,10 @@ const triggerSet: TriggerSet<Data> = {
DN: DN uptime 策略, 优先级灵活, 坦克负责第一个近诱导,
治疗负责第一个远诱导, 近战 DPS 负责第二个近诱导,
最后远程 DPS 负责第二个远诱导。`,
ko: `마녀 사냥 장판 유도 전략.<br>
없음: 파티 위치와 유도 위치를 모두 알림, 특별한 전략 없음.<br>
DN: DN 업타임 전략. 탱커가 첫 번째 근접 유도를, 힐러가 첫 번째 원거리 유도를,
근거리 딜러가 두 번째 근접 유도를, 마지막으로 원거리 딜러가 두 번째 원거리 유도를 합니다.`,
},
type: 'select',
options: {
Expand All @@ -477,6 +502,10 @@ const triggerSet: TriggerSet<Data> = {
'无': 'none',
'DN': 'DN',
},
ko: {
'없음': 'none',
'DN': 'DN',
},
},
default: 'none',
},
Expand All @@ -486,6 +515,7 @@ const triggerSet: TriggerSet<Data> = {
en: 'Sunrise Sabbath Strategy',
fr: 'Mécanique pour Diablerie obscure - Aurore',
cn: '黑色安息日的日出策略',
ko: 'Sunrise Sabbath 전략',
},
comment: {
en: `Strategy for resolving Sunrise Sabbath.<br>
Expand All @@ -503,6 +533,12 @@ const triggerSet: TriggerSet<Data> = {
Snakes Prio: 流行于北美招募版的优先级系统。
T 奶玩家从西北方开始逆时针寻找塔或炮。
DPS 玩家从正北方开始顺时针寻找塔或炮。`,
ko: `Sunrise Sabbath 해결 전략.<br>
없음: 디버프, 기둥 생성 및 일치하는 기둥만 알림.<br>
Snakes Prio: 북미에서 널리 사용되는 우선순위 시스템.
탱/힐은 북서부터 반시계 방향으로 기둥이나 대포를 찾습니다.
딜러는 북쪽부터 시계 방향으로 기둥이나 대포를 찾습니다.
`,
},
type: 'select',
options: {
Expand All @@ -518,6 +554,10 @@ const triggerSet: TriggerSet<Data> = {
'无': 'none',
'Snakes Prio': 'snakePrio',
},
ko: {
'없음': 'none',
'Snakes Prio': 'snakePrio',
},
},
default: 'none',
},
Expand All @@ -527,11 +567,13 @@ const triggerSet: TriggerSet<Data> = {
en: 'Sunrise Sabbath Uptime Cannon Baits',
fr: 'Diablerie obscure - Aurore Uptime - Bait des canons',
cn: '黑色安息日的日出 使用 uptime 炮诱导打法',
ko: 'Sunrise Sabbath 업타임 대포 유도',
},
comment: {
en: 'Call cannon baits assuming the AutoCAD waymark uptime cannon bait spots.',
fr: 'Affiche les bait des canons selon les marqueurs AutoCAD.',
cn: '基于 AutoCAD 标点的 uptime 炮诱导打法播报炮诱导。',
ko: 'AutoCAD 지면 표식을 기반으로 대포 유도를 알립니다.',
},
type: 'checkbox',
default: false,
Expand Down Expand Up @@ -860,18 +902,22 @@ const triggerSet: TriggerSet<Data> = {
tank: {
en: 'Tanks',
cn: '坦克',
ko: '탱커',
},
healer: {
en: 'Healers',
cn: '治疗',
ko: '힐러',
},
melee: {
en: 'Melee',
cn: '近战',
ko: '근딜',
},
ranged: {
en: 'Ranged',
cn: '远程',
ko: '원딜',
},
separator: {
en: ' => ',
Expand Down Expand Up @@ -2176,15 +2222,15 @@ const triggerSet: TriggerSet<Data> = {
fr: 'Debuff jaune court (Canons en 1er)',
ja: '短い黄色デバフ (ビーム誘導から)',
cn: '短黄 (先引导)',
ko: '짧은 노란색 디버프 (레이저 먼저)',
ko: '짧은 노란색 디버프 (대포 먼저)',
},
blueShort: {
en: 'Short Blue Debuff (Cannons First)',
de: 'Kurzer Blauer Debuff (Kanone zuerst)',
fr: 'Debuff bleu court (Canons en 1er)',
ja: '短い青色デバフ (ビーム誘導から)',
cn: '短蓝 (先引导)',
ko: '짧은 파란색 디버프 (레이저 먼저)',
ko: '짧은 파란색 디버프 (대포 먼저)',
},
},
},
Expand Down Expand Up @@ -2387,26 +2433,28 @@ const triggerSet: TriggerSet<Data> = {
baitNormal: {
en: 'Point ${bait}',
cn: '指向 (${bait})',
ko: '${bait}쪽으로',
},
baitUptime: {
en: 'Stand ${bait} side',
cn: '站 ${bait} 侧',
ko: '${bait}쪽 면에 서기',
},
yellowShort: {
en: 'Blue Cannon (${loc}) - ${bait}',
de: 'Blaue Kanone (${loc}) - ${bait}',
fr: 'Canon bleu ${loc}) - ${bait}',
ja: '青いビーム誘導 (${loc}) - ${bait}',
cn: '蓝激光 (${loc}) - ${bait}',
ko: '파란 레이저 (${loc}) - ${bait}',
ko: '파란 대포 (${loc}) - ${bait}',
},
blueShort: {
en: 'Yellow Cannon (${loc}) - Point ${bait}',
de: 'Gelbe Kanone (${loc}) - ${bait}',
fr: 'Canon jaune ${loc}) - ${bait}',
ja: '黄色いビーム誘導 (${loc}) - ${bait}',
cn: '黄激光 (${loc}) - ${bait}',
ko: '노란 레이저 (${loc}) - ${bait}',
ko: '노란 대포 (${loc}) - ${bait}',
},
},
},
Expand Down
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