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Dynamic boost indicators #1692

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@Amx545 Amx545 commented Jun 9, 2024

Dynamic position of booster icons depending on the order in which boosters are used.
boost_ic

Dynamic position of boost icons
@github-actions github-actions bot added UI Game assets A feature or an issue that involves gamedata change labels Jun 9, 2024
@Xottab-DUTY
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@Amx545, man, this is awesome!

@Hrusteckiy, look!

@Hrusteckiy
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Finally someone did that!

Amx545 added 2 commits June 10, 2024 20:04
Added settings:
Distance from indicators
Vertical/horizontal alignment
Inversion insert
Maximum number of indicators in a row (column if vertical)
fix bug when level changing
Item->Show(false);
}
}
if(!influences.empty() || !m_ind_boost_pos.empty())
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Make sure to put a space between an if and the parens.

Suggested change
if(!influences.empty() || !m_ind_boost_pos.empty())
if (!influences.empty() || !m_ind_boost_pos.empty())

flags |= LA_ONLYALPHA;
flags |= LA_TEXTURECOLOR;

for (const auto& [type, Item] : m_ind_boost_state)
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Please, try to use other name. According to our code style, local variables should use camelCase (but snake_case is also allowed in some cases)
Some other local variables in your code also start with a capital letter, this needs to be fixed.

@0xA50C1A1
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Any chance of this being merged?

@Xottab-DUTY
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Any chance of this being merged?

Sure!

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Enhancement Game assets A feature or an issue that involves gamedata change Player Experience UI
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5 participants