olcPixelGameEngine v2.12
- Fix for MinGW compiler non-compliance :( - why is its sdk structure different?? why???
From Unreleased v2.11
- Made PGEX hooks optional - (provide true to super constructor)
From Unreleased v2.10
- Fix PixelLerp() - oops my bad, lerped the wrong way :P
- Fix "Shader" support for strings - thanks Megarev for crying about it
- Fix GetTextSizeProp() - Height was just plain wrong...
- Added vec2d operator overloads (element wise *=, /=)
- Added vec2d comparison operators... :| yup... hmmmm...
- Added vec2d ceil(), floor(), min(), max() functions - surprising how often I do it manually
- Added DrawExplicitDecal(... uint32_t elements) - complete control over convex polygons and lines
- Added DrawPolygonDecal() - to keep Bispoo happy, required significant rewrite of EVERYTHING, but hey ho
- Added Complete rewrite of decal renderer
- Added OpenGL 3.3 Renderer (also supports Raspberry Pi)
- Added PGEX Break-In Hooks - with a push from Dandistine
- Added Wireframe Decal Mode - For debug overlays