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olcPixelGameEngine v2.12

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@Moros1138 Moros1138 released this 19 Jan 11:41
44f93b0
  • Fix for MinGW compiler non-compliance :( - why is its sdk structure different?? why???

From Unreleased v2.11

  • Made PGEX hooks optional - (provide true to super constructor)

From Unreleased v2.10

  • Fix PixelLerp() - oops my bad, lerped the wrong way :P
  • Fix "Shader" support for strings - thanks Megarev for crying about it
  • Fix GetTextSizeProp() - Height was just plain wrong...
  • Added vec2d operator overloads (element wise *=, /=)
  • Added vec2d comparison operators... :| yup... hmmmm...
  • Added vec2d ceil(), floor(), min(), max() functions - surprising how often I do it manually
  • Added DrawExplicitDecal(... uint32_t elements) - complete control over convex polygons and lines
  • Added DrawPolygonDecal() - to keep Bispoo happy, required significant rewrite of EVERYTHING, but hey ho
  • Added Complete rewrite of decal renderer
  • Added OpenGL 3.3 Renderer (also supports Raspberry Pi)
  • Added PGEX Break-In Hooks - with a push from Dandistine
  • Added Wireframe Decal Mode - For debug overlays