This is a disassembly of Pokémon Yellow.
It builds the following rom:
- Pokemon Yellow (UE) [C][!].gbc
md5: d9290db87b1f0a23b89f99ee4469e34b
To set up the repository, see INSTALL.md.
- add dedicated bank for Trainer Data
- Pokémon sprites can be in any bank
- optimize Mart inventory data
- remove unnecessary Japanese grammar checks
- remove unnecessary
SaveTrainerName
routine - Trainer sprites can be in any bank
- 100% Accuracy moves no longer accidentally have a 1/256 chance of missing
- breaking a substitute no longer negates effects of sacrificial moves
- correct Bide damage glitch
- correct Critical Hit ratio error
- correct dual-type damage misinformation
- correct Exp. All oversight
- correct Hyper Beam + Sleep move glitch
- correct invulnerability glitch
- correct Reflect/Light Screen stat overflow glitch
- correct Substitute ¼ HP glitch
- damage is cleared when Pokémon enter the field so Counter/Bide cannot bounce back damage from non-active Pokémon or a previous battle
- Defense cannot become 0 after stat scaling
- prevent evolutionary stone bypassing
- prevent HP recovery move failure
- prevent level-up learnset skipping
- prevent partial trapping move Mirror Move link battle glitch
- prevent Psywave desynchronization
- prevent Struggle bypassing
- reset Toxic counter with Rest
- revise
BallFactor
behaviour for Ultra Balls
- Black Belts now use a previously unused sprite, modified further based on the SpaceWorld demo
- custom overworld sprites, adapted from the SpaceWorld demo
- new overworld sprites, taken from the SpaceWorld demo, for: Bill, Burglars, female Swimmers, Poliwrath, and receptionists
- replaced other overworld sprites with those of the SpaceWorld demo
- caught indicator in wild battles
- item descriptions in Bag
- more easily activate field moves
- Trainer classes each have their own DVs
- replace Beauties on water routes with female Swimmers
- replace SGB border with a variation on that of the '97 Silver beta
- display Gym Leader names on Badges screen
- display Rival dialogue after losing a battle to him
- changed Struggle to be ???-Type so nothing can be immune to it
- Focus Energy now uses a previously unused animation
- increase Pikachu's happiness upon healing
- turn to face opponent trainers who have noticed you
- user will now awaken from Rest three turns after it is used and can attack on the third
- Disassembly of Pokémon Red/Blue
- Disassembly of Pokémon Gold
- Disassembly of Pokémon Crystal
- Disassembly of Pokémon Pinball
- Disassembly of Pokémon TCG
- Disassembly of Pokémon Ruby
- Disassembly of Pokémon Fire Red
- Disassembly of Pokémon Emerald
- Discord: pret
- irc: irc.freenode.net #pret