Studying data sciene, machine learning and software engineering. Currently working on my first bullet-hell game VEGA as the teamlead. I know my way around Unity and would like to work with Unreal Engine (my gtx1050 wouldn't let me tho). Author of FMJ MoCap addon for Blender. Have some experience with modelling and animation. Interested in learning more about CG. Worked with C#, C, Java, Python and a little bit of JavaScript, R, LuaScript, Scala and C++.
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PhysCap_demo_release
PhysCap_demo_release PublicForked from soshishimada/PhysCap_demo_release
PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Time The implementation is based on [SIGGRAPH Aisa'20](https://vcai.mpi-inf.mpg.de/projects/PhysCap/).
Python
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