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# Open OnDemand Dashboard | ||
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This app is a Rails app for Open OnDemand that serves as a gateway to launching | ||
other Open OnDemand apps. Like all Open OnDemand apps, it's meant to runs as a non-root | ||
user. | ||
The Open OnDemand Dashboard is the main component of Open OnDemand. | ||
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This is a guide to developing the dashboard. | ||
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This documentation assumes you have [development enabled](https://osc.github.io/ood-documentation/latest/app-development/enabling-development-mode.html) | ||
for yourself. Containers built in [the development documentation](../../DEVELOPMENT.md) | ||
have development enabled automatically. | ||
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## Getting started | ||
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First, you'll need to clone this repo and make a symlink. | ||
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```text | ||
mkdir -p ~/ondemand/dev | ||
git clone https://github.com/OSC/ondemand.git ~/ondemand/src | ||
cd ~/ondemand/dev | ||
ln -s ../src/apps/dashboard | ||
``` | ||
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Open OnDemand sees all of the apps in `~/ondemand/dev` and the | ||
dashboard is just like any other! | ||
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## Building | ||
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Prerequisites to building are ruby 3.0 and nodejs 14. You'll also need gcc | ||
and g++ to build gems and node packages. Getting these available on your systems | ||
is left to the reader. | ||
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They are available on the webnode based off of RPM/deb package dependencies. | ||
However, you may choose to have a different development runtime, and that's fine. | ||
OSC maintainers use `modules` on compute nodes instead of developing on the webnodes | ||
themselves. | ||
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It should be noted here that any Ruby module installation needs configured with | ||
`--enable-shared` flag to be compatible with the Ruby running on the webnode. | ||
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Now run `bin/setup` from within this directory to fetch all the dependencies | ||
and compile. | ||
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``` | ||
# advanced users may not need to configure bundle. Container users must do this. | ||
bin/bundle config path --local vendor/bundle | ||
bin/setup | ||
``` | ||
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Now you should be able to navigate to `/pun/dev/dashboard` and see the app | ||
in the developer views. | ||
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### Re-compiling Javascript | ||
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Since we migrated to `esbuild` assets are no longer built automatically. If you are | ||
editing any css, javascript or images during development, you may find the | ||
helper script `bin/recompile_js` useful to run the asset pipeline for your changes | ||
to become available to the app. | ||
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### Developing ood_core | ||
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If you're making updates to the `ood_core` gem (or indeed any other gem that you have | ||
development access to) hack the Gemfile to point to the source location and issue | ||
`bin/bundle update`. | ||
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``` | ||
gem 'ood_core', :path=> '/full/path/to/checked/out/ood_core' | ||
``` | ||
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Now your development dashboard will look at this location for this gem. You may | ||
have to restart the server from time to time to pick up the new source code as | ||
Rails is going to cache that code. | ||
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Be sure not to commit these changes! They won't work in the CI as that location | ||
is likely to be specific to your HOME directory on any given machine. | ||
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## Customizing | ||
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Now you can refer to the [documentation on customizing](https://osc.github.io/ood-documentation/latest/customization.html) | ||
and make those changes to a `.env.local` file in the same directory as | ||
this README.md. | ||
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Refer to [the configuration class](config/configuration_singleton.rb) to see every option | ||
available. | ||
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Here's the user Annie Oakley's `.env.local` file to get you started. | ||
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``` | ||
# ~/ondemand/dev/dashboard/.env.local | ||
OOD_BRAND_BG_COLOR="#c1a226" #gold | ||
#OOD_LOAD_EXTERNAL_CONFIG=1 | ||
#OOD_LOAD_EXTERNAL_BC_CONFIG=1 | ||
OOD_APP_SHARING=true | ||
MOTD_PATH="/etc/motd" | ||
MOTD_FORMAT="osc" | ||
SHOW_ALL_APPS_LINK=1 | ||
OOD_CLUSTERS="/home/annie.oakley/ondemand/misc/clusters.d" | ||
OOD_CONFIG_D_DIRECTORY="/home/annie.oakley/ondemand/misc/config/ondemand.d" | ||
OOD_BALANCE_PATH="/home/annie.oakley/ondemand/misc/config/balances.json" | ||
OOD_BALANCE_THRESHOLD=50 | ||
OOD_QUOTA_PATH="/home/annie.oakley/ondemand/misc/config/quotas/my_quota.json" | ||
OOD_QUOTA_THRESHOLD=0.1 | ||
``` | ||
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`.env.local` files have this limitation: They'll only set environment variables that | ||
aren't already set. As an example, you can't override `HOME` here, because it's | ||
likely already set. | ||
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In this case, you'd need an `.env.overload` file. Overload files have precedence over | ||
all other env files and indeed the environment itself. This will override _any_ | ||
environment variable whether it's set or not. | ||
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This is required to override environment variables that you yourself are not in control | ||
of. An example of this is `OOD_EDITOR_URL` that is set in the `ood_appkit` gem that points | ||
to the system installed editor. While developing this app, you may want to point to the | ||
development instance of the editor instead. A `.env.local` setting will not override this | ||
value but a `.env.overload` will. | ||
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Here are the most common environment variables you may need to override. | ||
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``` | ||
OOD_EDITOR_URL='/pun/dev/dashboard/files' | ||
OOD_FILES_URL='/pun/dev/dashboard/files' | ||
``` | ||
See [DEVELOPMENT.md](../../DEVELOPMENT.md) for instructions on developing | ||
this component. |