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* Vector and Sparse classes doxygen documentation

* rand classes documentation

* Ryan's improved landing page and User Guide.

---------

Co-authored-by: kswirydo <[email protected]>
Co-authored-by: kswirydo <[email protected]>
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203 changes: 25 additions & 178 deletions docs/index.rst
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ReSolve
*******

ReSolve is a library of GPU-resident linear solver. It contains
iterative and direct linear solvers designed to run on NVIDIA and AMD
GPUs, as well as on CPU devices.
ReSolve is a library of GPU-resident linear solver. It contains iterative and direct linear solvers designed to run on NVIDIA and AMD GPUs, as well as on CPU devices.

Getting started
---------------
ReSolve is maintained and developed on the
`ReSolve Github Project <https://github.com/ORNL/ReSolve>`_.

Dependencies: - KLU, AMD and COLAMD libraries from SuiteSparse - CUDA >=
11.4 - CMake >= 3.22

To build it:

.. code:: shell
$ git clone https://code.ornl.gov/peles/resolve.git
$ mkdir build && cd build
$ cmake ../resolve
$ make
To install the library
----------------------

In the directory where you built the library run

.. code:: shell
$ make install
To change the install location please use the CMAkePresets.json file as
mentioned in `test and deploy <#test-and-deploy>`__

To run it, download `test linear
systems <https://github.com/NREL/opf_matrices/tree/master/acopf/activsg10k>`__
and then edit script ```runResolve`` <runResolve>`__ to match locations
of your linear systems and binary installation. The script will emulate
nonlinear solver calling the linear solver repeatedly.

To use the ReSolve library in your own project
----------------------------------------------

Make sure Resolve library is installed (see above)

Below is an example CMakeList.txt file to use ReSolve library in your
project

.. code:: cmake
cmake_minimum_required(VERSION 3.20)
project(my_app LANGUAGES CXX)
find_package(ReSolve CONFIG
PATHS ${ReSolve_DIR} ${ReSolve_DIR}/share/resolve/cmake
ENV LD_LIBRARY_PATH ENV DYLD_LIBRARY_PATH
REQUIRED)
# Build your executable
add_executable(my_app my_app.cpp)
target_link_libraries(my_app PRIVATE ReSolve::ReSolve)
To learn how to get start with resolve please checkout our `User Guide <sphinx/html/guide.html>`_

=============
Documentation
=============

User guides and source code documentation are always linked on this site.
Source code documentation are also linked on this site.
`ReSolve Github Project <https://github.com/ORNL/ReSolve>`_.
`Source documentation <html/index.html>`_

.. list-table::
:align: center

* - Functions
- `Source <doxygen/html/functions.html>`_
* - Namespaces
- `Source Documentation <doxygen/html/namespaces.html>`_

`Source documentation <doxygen/html/index.html>`_

Contributing
------------

For all contributions to ReSolve please follow the `developer
guidelines <sphinx/coding_guide/index.html>`__

Test and Deploy
---------------

ReSolve as a library is tested every merge request via Gitlab pipelines
that execute various library tests including a test of ReSolve being
consumed as package within an external project as mentioned in `Using
ReSolve in your own
Project <#to-use-the-resolve-library-in-your-own-project>`__

To test your own install of ReSolve simply cd into your ReSolve build
directory and run

.. code:: shell
$ make test
or

.. code:: shell
$ ctest
Below is an example of what a functional ReSolve build will ouput on
Passing tests

.. code:: text
Test project /people/dane678/resolve/build
Start 1: resolve_consume
1/9 Test #1: resolve_consume .................. Passed 16.51 sec
Start 2: klu_klu_test
2/9 Test #2: klu_klu_test ..................... Passed 1.04 sec
Start 3: klu_rf_test
3/9 Test #3: klu_rf_test ...................... Passed 1.04 sec
Start 4: klu_rf_fgmres_test
4/9 Test #4: klu_rf_fgmres_test ............... Passed 3.14 sec
Start 5: klu_glu_test
5/9 Test #5: klu_glu_test ..................... Passed 1.06 sec
Start 6: matrix_test
6/9 Test #6: matrix_test ...................... Passed 0.03 sec
Start 7: matrix_handler_test
7/9 Test #7: matrix_handler_test .............. Passed 0.97 sec
Start 8: vector_handler_test
8/9 Test #8: vector_handler_test .............. Passed 0.98 sec
Start 9: logger_test
9/9 Test #9: logger_test ...................... Passed 0.03 sec
Important Notes
---------------

You can find default Cmake Configurations in the CMakePresets.json file,
which allows for easy switching between different CMake Configs. To
create your own CMake Configuration we encourage you to utlize a
CmakeUserPresets.json file. To learn more about cmake-presets please
checkout the cmake
`docs <https://cmake.org/cmake/help/latest/manual/cmake-presets.7.html>`__

For example if you wanted to build and install ReSolve on a High
Performance Computing Cluster such as PNNL’s Deception or ORNL’s Ascent
we encourage you to utilize our cluster preset. Using this preset will
set CMAKE_INSTALL_PREFIX to an install folder. To use this preset simply
call the preset flag in the cmake build step.

.. code:: shell
cmake -B build --preset cluster
Developing Documentation Using Dev Container
-------

Prerequisites

1. install Docker Desktop and launch the app
2. install the "Remote Development" extension in VSCode
3. open your local clone of resolve in VSCode

Build Container

The build info for this container is in `.devcontainer/`. There is a Dockerfile and json file associated with the configuration.

1. if connected, disconnect from the PNNL VPN
2. launch the container build
* `cmd shift p` to open the command pallette in vscode
* click `> Dev Container: rebuild and reopen container`
* this will start building the container, taking about 40 minutes
* click on the pop up with `(show log)` to view the progress

3. Open new terminal within VSCODe and run the renderDocs.sh (note this takes a minute)
4. Open the link that was served to you after step 3

Note - pushing/pulling from git is not supported in a devcontainer, and should be done independently.

For any questions or to report a bug please submit a `GitHub
issue <https://github.com/ORNL/ReSolve/issues>`__.

Authors and acknowledgment
--------------------------

Primary authors of this project are Kasia Świrydowicz
[email protected] and Slaven Peles [email protected].
Primary authors of this project are:
* Kasia Świrydowicz [email protected] (PNNL)
* Slaven Peles [email protected] (ORNL)

ReSolve project would not be possible without significant contributions
from (in alphabetic ortder): - Maksudul Alam - Ryan Danehy - Nicholson
Koukpaizan - Jaelyn Litzinger - Phil Roth - Cameron Rutherford
from (in alphabetic order):
* Maksudul Alam (ORNL)
* Ryan Danehy (PNNL)
* Nicholson Koukpaizan (ORNL)
* Jaelyn Litzinger (PNNL)
* Phil Roth (ORNL)
* Cameron Rutherford (PNNL)

Development of this coede was supported by the Exascale Computing
Project (ECP), Project Number: 17-SC-20-SC, a collaborative effort of
two DOE organizations—the Office of Science and the National Nuclear
Security Administration—responsible for the planning and preparation of
a capable exascale ecosystem—including software, applications, hardware,
advanced system engineering, and early testbed platforms—to support the
nation’s exascale computing imperative.
Development of this code was supported by the Exascale Computing Project (ECP), Project Number: 17-SC-20-SC, a collaborative effort of two DOE organizations—the Office of Science and the National Nuclear Security Administration—responsible for the planning and preparation of a capable exascale ecosystem—including software, applications, hardware, advanced system engineering, and early testbed platforms—to support the nation’s exascale computing imperative.

License
-------

Copyright © 2023, UT-Battelle, LLC, and Battelle Memorial Institute.

ReSolve is a free software distributed under a BSD-style license. See
the `LICENSE <sphinx/license.rst>`__ and `NOTICE <sphinx/notice.rst>`__ files for details. All
ReSolve is a free software distributed under a BSD-style license.

See the `LICENSE <sphinx/license.rst>`__ and `NOTICE <sphinx/notice.rst>`__ files for details. All
new contributions to ReSolve must be made under the same licensing
terms.

Expand All @@ -220,3 +60,10 @@ terms.
sphinx/licenses
sphinx/notice
sphinx/developer_guide/index

.. toctree::
:maxdepth: 2
:hidden:
:caption: User Guide

sphinx/guide
149 changes: 149 additions & 0 deletions docs/sphinx/guide.rst
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@@ -0,0 +1,149 @@
User Guide
====================

Getting started
---------------
ReSolve is maintained and developed on the
`ReSolve Github Project <https://github.com/ORNL/ReSolve>`_.

Dependencies: - KLU, AMD and COLAMD libraries from SuiteSparse - CUDA >= 11.4 - CMake >= 3.22

To build it:

.. code:: shell
$ git clone https://code.ornl.gov/peles/resolve.git
$ mkdir build && cd build
$ cmake ../resolve
$ make
To install the library
----------------------

In the directory where you built the library run

.. code:: shell
$ make install
To change the install location please use the CMAkePresets.json file as mentioned in `test and deploy <#test-and-deploy>`__

To run it, download `test linear systems <https://github.com/NREL/opf_matrices/tree/master/acopf/activsg10k>`__ and then edit script ```runResolve`` <runResolve>`__ to match locations of your linear systems and binary installation. The script will emulate nonlinear solver calling the linear solver repeatedly.

To use the ReSolve library in your own project
----------------------------------------------

Make sure Resolve library is installed (see above)

Below is an example CMakeList.txt file to use ReSolve library in your project

.. code:: cmake
cmake_minimum_required(VERSION 3.20)
project(my_app LANGUAGES CXX)
find_package(ReSolve CONFIG
PATHS ${ReSolve_DIR} ${ReSolve_DIR}/share/resolve/cmake
ENV LD_LIBRARY_PATH ENV DYLD_LIBRARY_PATH
REQUIRED)
# Build your executable
add_executable(my_app my_app.cpp)
target_link_libraries(my_app PRIVATE ReSolve::ReSolve)
Test and Deploy
---------------

ReSolve as a library is tested every merge request via Gitlab pipelines
that execute various library tests including a test of ReSolve being
consumed as package within an external project as mentioned in `Using
ReSolve in your own
Project <#to-use-the-resolve-library-in-your-own-project>`__

To test your own install of ReSolve simply cd into your ReSolve build
directory and run

.. code:: shell
$ make test
or

.. code:: shell
$ ctest
Below is an example of what a functional ReSolve build will ouput on
Passing tests

.. code:: text
Test project /people/dane678/resolve/build
Start 1: resolve_consume
1/9 Test #1: resolve_consume .................. Passed 16.51 sec
Start 2: klu_klu_test
2/9 Test #2: klu_klu_test ..................... Passed 1.04 sec
Start 3: klu_rf_test
3/9 Test #3: klu_rf_test ...................... Passed 1.04 sec
Start 4: klu_rf_fgmres_test
4/9 Test #4: klu_rf_fgmres_test ............... Passed 3.14 sec
Start 5: klu_glu_test
5/9 Test #5: klu_glu_test ..................... Passed 1.06 sec
Start 6: matrix_test
6/9 Test #6: matrix_test ...................... Passed 0.03 sec
Start 7: matrix_handler_test
7/9 Test #7: matrix_handler_test .............. Passed 0.97 sec
Start 8: vector_handler_test
8/9 Test #8: vector_handler_test .............. Passed 0.98 sec
Start 9: logger_test
9/9 Test #9: logger_test ...................... Passed 0.03 sec
Important Notes
---------------

You can find default Cmake Configurations in the CMakePresets.json file,
which allows for easy switching between different CMake Configs. To
create your own CMake Configuration we encourage you to utlize a
CmakeUserPresets.json file. To learn more about cmake-presets please
checkout the cmake
`docs <https://cmake.org/cmake/help/latest/manual/cmake-presets.7.html>`__

For example if you wanted to build and install ReSolve on a High
Performance Computing Cluster such as PNNL’s Deception or ORNL’s Ascent
we encourage you to utilize our cluster preset. Using this preset will
set CMAKE_INSTALL_PREFIX to an install folder. To use this preset simply
call the preset flag in the cmake build step.

.. code:: shell
cmake -B build --preset cluster
Developing Documentation Using Dev Container
-------

Prerequisites

#. install Docker Desktop and launch the app
#. install the "Remote Development" extension in VSCode
#. open your local clone of resolve in VSCode

Build Container

The build info for this container is in `.devcontainer/`. There is a Dockerfile and json file associated with the configuration.

#. if connected, disconnect from the PNNL VPN
#. launch the container build

* `cmd shift p` to open the command pallette in vscode
* click `> Dev Container: rebuild and reopen container`
* this will start building the container, taking about 40 minutes
* click on the pop up with `(show log)` to view the progress

#. Open new terminal within VSCODe and run the renderDocs.sh (note this takes a minute)
#. Open the link that was served to you after step 3

Note - pushing/pulling from git is not supported in a devcontainer, and should be done independently.

For any questions or to report a bug please submit a `GitHub
issue <https://github.com/ORNL/ReSolve/issues>`__.
2 changes: 1 addition & 1 deletion resolve/LinSolverIterativeRandFGMRES.hpp
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Expand Up @@ -58,7 +58,7 @@ namespace ReSolve
vector_type* d_V_{nullptr};
vector_type* d_Z_{nullptr};
// for performing Gram-Schmidt
vector_type* d_S_{nullptr};
vector_type* d_S_{nullptr};///< this is where sketched vectors are stored

real_type* h_H_{nullptr};
real_type* h_c_{nullptr};
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