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Releases: OGRECave/ogre-meshviewer

24.10

26 Oct 16:33
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  • about: use LinkOpenURL
  • add new half vertex types
  • upgrade to ogre 14.3.1 and bump version

windows

to register as a .mesh handler, (shift+) right click on a *.mesh file > "Open With" > (navigate to) > ogre-meshviewer.bat

24.06

01 Jun 23:31
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changelog

  • Add Grid Floor for better orientation (#37)
  • Set default yaw axis Vector3::UNIT_Y (tabletop mode) + Optional X, Z and free rotation
  • Add option to reload mesh/scene (#35)
  • Add option to switch between Orthographic and Perspective projection
  • remember the resolution when the window is resized
  • indicate EdgeLists presence
  • better workaround for imgui not rendering on first frame
  • Convert metrics to table
  • do not swap buffers for screenshot
  • fix load_file so cancel does not break reload
  • fix pylint error
  • upgrade to ogre 14.2.6

windows

to run the script, (shift+) right click on a *.mesh file > "Open With" > (navigate to) > ogre-meshviewer.bat

24.03

28 Mar 18:32
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changelog

  • Add ability to pick objects when a scene is loaded (#33)
  • add separator to file menu
  • add option to hide the side panel
  • show timestamps in log
  • fix crash when restarting with visible axes
  • improve formatting of xyz data
  • only reset material name once

windows

to run the script, (shift+) right click on a *.mesh file > "Open With" > (navigate to) > ogre-meshviewer.bat

24.02

26 Feb 00:26
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changelog

  • Change to a prettier font (#28)
  • add open file dialog
  • Add Wireframe mode to view settings (#25)
  • ImGui Render Settings options (#20)
  • allow freezing LOD index for inspection
  • fix non-draggable animation slider
  • Show in log where screenshots are saved
  • correctly set return code on error

windows

to run the script, (shift+) right click on a *.mesh file > "Open With" > (navigate to) > ogre-meshviewer.bat

23.07

08 Jul 20:53
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changelog

  • update to ogre 14.0

windows

to run the script, (shift+) right click on a *.mesh file > "Open With" > (navigate to) > ogre-meshviewer.bat

23.02

07 Feb 22:29
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changelog

  • use Rust Image Codec
  • update to ogre 13.6

windows

to run the script, (shift+) right click on a *.mesh file > "Open With" > (navigate to) > ogre-meshviewer.bat

22.11

18 Nov 21:16
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changelog

  • port to imgui table API
  • update to ogre 13.5

windows

to run the script, (shift+) right click on a *.mesh file > "Open With" > (navigate to) > ogre-meshviewer.bat

22.06

11 Jun 23:00
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changelog

  • add new int1010102n vertex type
  • update to ogre 13.4

windows

to run the script, (shift+) right click on a *.mesh file > "Open With" > (navigate to) > ogre-meshviewer.bat

22.02

12 Feb 22:19
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changelog

  • add HiDPI support
  • handle non-utf8 resource names
  • make sure we log fatal RuntimeErrors
  • snapcraft: update to core20 to get better assimp
  • windows: hide terminal, as we have it in-app nowadays
  • update to ogre 13.3

windows

to run the script, (shift+) right click on a *.mesh file > "Open With" > (navigate to) > ogre-meshviewer.bat.

21.08

15 Aug 17:14
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changelog

  • fix crash when using view menu with a .scene file
  • update to ogre 13

windows

to run the script, (shift+) right click on a *.mesh file > "Open With" > (navigate to) > ogre-meshviewer.bat.