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It appears that it is a terrible problem that just anyone can control everything.
By "scriptable player control" I'm thinking of letting server admins implement something similar to IRC bots.
The chat can then be used to control who is going to play, who cannot play and server admins can have custom messages and stuff.
As for the scripting language, I don't think it's reasonable to impose Haskell on admins so I'm leaning on Lua. How exactly this will work I'll figure out as I start coding on it.
The text was updated successfully, but these errors were encountered:
It appears that it is a terrible problem that just anyone can control everything.
By "scriptable player control" I'm thinking of letting server admins implement something similar to IRC bots.
The chat can then be used to control who is going to play, who cannot play and server admins can have custom messages and stuff.
As for the scripting language, I don't think it's reasonable to impose Haskell on admins so I'm leaning on Lua. How exactly this will work I'll figure out as I start coding on it.
The text was updated successfully, but these errors were encountered: