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Symbols on your map

NickMcConnell edited this page Nov 29, 2010 · 3 revisions

Angband and many of its variants allow you to use either ASCII (text) characters or graphics to represent the world around you. Other variants, including FAangband, are text-only. Using text characters has the great advan- tage of allowing instant on-line identification of any symbol you see. Type '/', then the character. Also, you may consult the following tables of symbols, divided into dungeon features, objects, and monsters:

Special @ The player

Features that do not block line of sight

 .   A floor space                   1   Entrance to General Store

 .   A trap (hidden)                 2   Entrance to Armoury

 ^   A trap (known)                  3   Entrance to Weapon Smith

 ;   A rune                          4   Entrance to Temple

 '   An open door                    5   Entrance to Alchemy Shop

 '   A broken door                   6   Entrance to Magic Shop

 <   A stair/path to less danger     7   Entrance to the Black Market

 >   A stair/path to greater danger  8   Entrance to your Home

 .   Water                           9   Entrance to the Bookseller

 #   Lava (red)                      0   Entrance to the Travelling Merchant

 .   Grass (green)

 %   Web (yellow)

Features that block line of sight

 #   A secret door                   #   A wall

 +   A closed door                   %   A mineral vein

 +   A locked door                   *   A mineral vein with treasure

 +   A jammed door                   :   A pile of rubble

 +   Tree (green)                    .   Sand dune (yellow)

Objects

 !   A potion (or flask)             /   A pole-arm

 ?   A scroll (or book)              |   An edged weapon

 ,   A mushroom (or food)            \   A hafted weapon

 -   A wand or rod                   }   A sling, bow, or x-bow

 _   A staff                         {   A shot, arrow, or bolt

 =   A ring                          (   Soft armour

 "   An amulet                       [   Hard armour

 $   Gold or gems                    ]   Misc. armour

 ~   Lights and Chests               )   A shield

 `   Junk, Sticks, Skeletons, etc    &   (unused)

Monsters

        $   Creeping Coins      ,   Mushroom Patch
        a   Giant Ant           A   Angelic being
        b   Giant Bat           B   Bird
        c   Giant Centipede     C   Canine
        d   Dragon              D   Ancient Dragon
        e   Floating Eye        E   Elemental
        f   Feline              F   Dragon Fly
        g   Golem               G   Ghost
        h   Humanoid            H   Hybrid
        i   Icky-Thing          I   Insect
        j   Jelly               J   Snake
        k   Kobold              K   Killer Beetle
        l   Giant Louse         L   Lich
        m   Mold                M   Mummy
        n   Naga                N   (unused)
        o   Orc                 O   Ogre
        p   Human               P   Giant Human(oid)
        q   Quadruped           Q   Quylthulg
        r   Rodent              R   Reptile/Amphibian
        s   Skeleton            S   Spider/Scorpion/Tick
        t   Townsperson         T   Troll
        u   Minor demon         U   Major demon
        v   Vortex              V   Vampire
        w   Worm or Worm Mass   W   Wight/Wraith
        x   (unused)            X   Xorn/Xaren
        y   Yeek                Y   Yeti
        z   Zombie/Mummy        Z   Zephyr Hound

Any of these symbols may be changed using preference files, accessed using the command '%'.