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Move Log to its own folder to avoid possible issues with g3dlite log.h
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Niam5 committed Mar 7, 2024
1 parent 308f3e4 commit bfbd72e
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Showing 102 changed files with 102 additions and 102 deletions.
2 changes: 1 addition & 1 deletion src/game/AI/BaseAI/AggressorAI.cpp
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#include "World/World.h"
#include "Server/DBCStores.h"
#include "Maps/Map.h"
#include "Log.h"
#include "Log/Log.h"

int AggressorAI::Permissible(const Creature* creature)
{
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2 changes: 1 addition & 1 deletion src/game/AI/BaseAI/ReactorAI.cpp
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#include "AI/BaseAI/ReactorAI.h"
#include "Entities/Creature.h"
#include "Maps/Map.h"
#include "Log.h"
#include "Log/Log.h"

#define REACTOR_VISIBLE_RANGE (26.46f)

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2 changes: 1 addition & 1 deletion src/game/AI/CreatureAISelector.cpp
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#include "MotionGenerators/MovementGenerator.h"
#include "AI/ScriptDevAI/ScriptDevAIMgr.h"
#include "Entities/Pet.h"
#include "Log.h"
#include "Log/Log.h"
#include "AI/BaseAI/PetAI.h"

INSTANTIATE_SINGLETON_1(CreatureAIRegistry);
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2 changes: 1 addition & 1 deletion src/game/Arena/ArenaTeamHandler.cpp
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#include "Server/WorldSession.h"
#include "Server/WorldPacket.h"
#include "Log.h"
#include "Log/Log.h"
#include "Entities/Player.h"
#include "Globals/ObjectMgr.h"
#include "Arena/ArenaTeam.h"
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2 changes: 1 addition & 1 deletion src/game/AuctionHouse/AuctionHouseHandler.cpp
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#include "Server/WorldPacket.h"
#include "Server/WorldSession.h"
#include "Server/Opcodes.h"
#include "Log.h"
#include "Log/Log.h"
#include "World/World.h"
#include "Globals/ObjectMgr.h"
#include "Entities/ObjectGuid.h"
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2 changes: 1 addition & 1 deletion src/game/AuctionHouse/AuctionHouseMgr.cpp
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#include "Accounts/AccountMgr.h"
#include "Entities/Item.h"
#include "Tools/Language.h"
#include "Log.h"
#include "Log/Log.h"
#include "Globals/ObjectMgr.h"
#include "Entities/ObjectGuid.h"
#include "Entities/Player.h"
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2 changes: 1 addition & 1 deletion src/game/AuctionHouseBot/AuctionHouseBot.cpp
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#include "AuctionHouseBot.h"
#include "Util/ProgressBar.h"
#include "Log.h"
#include "Log/Log.h"
#include "Globals/ObjectMgr.h"
#include "AuctionHouse/AuctionHouseMgr.h"
#include "SystemConfig.h"
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2 changes: 1 addition & 1 deletion src/game/BattleGround/BattleGroundHandler.cpp
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#include "Globals/SharedDefines.h"
#include "Server/WorldPacket.h"
#include "Server/Opcodes.h"
#include "Log.h"
#include "Log/Log.h"
#include "Entities/Player.h"
#include "Globals/ObjectMgr.h"
#include "Server/WorldSession.h"
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2 changes: 1 addition & 1 deletion src/game/Calendar/CalendarHandler.cpp
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*/

#include "Common.h"
#include "Log.h"
#include "Log/Log.h"
#include "Entities/Player.h"
#include "Server/WorldPacket.h"
#include "Server/WorldSession.h"
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2 changes: 1 addition & 1 deletion src/game/Chat/Chat.cpp
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#include "Server/WorldPacket.h"
#include "Server/WorldSession.h"
#include "Server/Opcodes.h"
#include "Log.h"
#include "Log/Log.h"
#include "World/World.h"
#include "Globals/ObjectMgr.h"
#include "Entities/ObjectGuid.h"
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2 changes: 1 addition & 1 deletion src/game/Chat/ChatHandler.cpp
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*/

#include "Common.h"
#include "Log.h"
#include "Log/Log.h"
#include "Server/WorldPacket.h"
#include "Server/WorldSession.h"
#include "World/World.h"
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2 changes: 1 addition & 1 deletion src/game/Chat/Level1.cpp
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#include "Entities/Player.h"
#include "Server/Opcodes.h"
#include "Chat/Chat.h"
#include "Log.h"
#include "Log/Log.h"
#include "Maps/MapManager.h"
#include "Globals/ObjectAccessor.h"
#include "Tools/Language.h"
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2 changes: 1 addition & 1 deletion src/game/Chat/Level3.cpp
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#include "Entities/Player.h"
#include "Entities/GameObject.h"
#include "Chat/Chat.h"
#include "Log.h"
#include "Log/Log.h"
#include "Guilds/Guild.h"
#include "Guilds/GuildMgr.h"
#include "Globals/ObjectAccessor.h"
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2 changes: 1 addition & 1 deletion src/game/Chat/debugcmds.cpp
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#include "Entities/Player.h"
#include "Server/Opcodes.h"
#include "Chat/Chat.h"
#include "Log.h"
#include "Log/Log.h"
#include "Entities/Unit.h"
#include "Entities/GossipDef.h"
#include "Tools/Language.h"
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2 changes: 1 addition & 1 deletion src/game/Cinematics/M2Stores.cpp
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#include "M2Structure.h"
#include "M2Stores.h"
#include "Common.h"
#include "Log.h"
#include "Log/Log.h"
#include "World/World.h"
#include <fstream>
#include <iomanip>
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2 changes: 1 addition & 1 deletion src/game/Combat/CombatHandler.cpp
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*/

#include "Common.h"
#include "Log.h"
#include "Log/Log.h"
#include "Server/WorldPacket.h"
#include "Server/WorldSession.h"
#include "Entities/ObjectGuid.h"
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2 changes: 1 addition & 1 deletion src/game/Combat/DuelHandler.cpp
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#include "Common.h"
#include "Server/WorldPacket.h"
#include "Server/WorldSession.h"
#include "Log.h"
#include "Log/Log.h"
#include "Entities/Player.h"

void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
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2 changes: 1 addition & 1 deletion src/game/DBScripts/ScriptMgr.cpp
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#include "DBScripts/ScriptMgr.h"
#include "Policies/Singleton.h"
#include "Log.h"
#include "Log/Log.h"
#include "Util/ProgressBar.h"
#include "Globals/ObjectMgr.h"
#include "MotionGenerators/WaypointManager.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/Camera.cpp
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#include "Camera.h"
#include "Grids/GridNotifiersImpl.h"
#include "Grids/CellImpl.h"
#include "Log.h"
#include "Log/Log.h"
#include "Util/Errors.h"
#include "Entities/Player.h"

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2 changes: 1 addition & 1 deletion src/game/Entities/CharacterHandler.cpp
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#include "Globals/SharedDefines.h"
#include "Server/WorldSession.h"
#include "Server/Opcodes.h"
#include "Log.h"
#include "Log/Log.h"
#include "World/World.h"
#include "Globals/ObjectMgr.h"
#include "Entities/Player.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/Creature.cpp
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#include "GameEvents/GameEventMgr.h"
#include "Pools/PoolManager.h"
#include "Server/Opcodes.h"
#include "Log.h"
#include "Log/Log.h"
#include "Loot/LootMgr.h"
#include "Maps/MapManager.h"
#include "AI/BaseAI/CreatureAI.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/ItemEnchantmentMgr.cpp
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#include "Entities/ItemEnchantmentMgr.h"
#include "Database/DatabaseEnv.h"
#include "Log.h"
#include "Log/Log.h"
#include "Globals/ObjectMgr.h"
#include "Util/ProgressBar.h"
#include "Util/Util.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/ItemHandler.cpp
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#include "Server/WorldPacket.h"
#include "Server/WorldSession.h"
#include "Server/Opcodes.h"
#include "Log.h"
#include "Log/Log.h"
#include "Globals/ObjectMgr.h"
#include "Entities/Player.h"
#include "Entities/Item.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/MiscHandler.cpp
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#include "Database/DatabaseImpl.h"
#include "Server/WorldPacket.h"
#include "Server/Opcodes.h"
#include "Log.h"
#include "Log/Log.h"
#include "Entities/Player.h"
#include "World/World.h"
#include "Guilds/GuildMgr.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/NPCHandler.cpp
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#include "Server/WorldPacket.h"
#include "Server/WorldSession.h"
#include "Server/Opcodes.h"
#include "Log.h"
#include "Log/Log.h"
#include "Globals/ObjectMgr.h"
#include "Spells/SpellMgr.h"
#include "Entities/Player.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/Object.cpp
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#include "Globals/SharedDefines.h"
#include "Server/WorldPacket.h"
#include "Server/Opcodes.h"
#include "Log.h"
#include "Log/Log.h"
#include "World/World.h"
#include "Entities/Creature.h"
#include "Entities/Player.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/Pet.cpp
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#include "Entities/Pet.h"
#include "Database/DatabaseEnv.h"
#include "Log.h"
#include "Log/Log.h"
#include "Server/WorldPacket.h"
#include "Globals/ObjectMgr.h"
#include "Spells/SpellMgr.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/PetHandler.cpp
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#include "Server/WorldSession.h"
#include "Globals/ObjectMgr.h"
#include "Spells/SpellMgr.h"
#include "Log.h"
#include "Log/Log.h"
#include "Server/Opcodes.h"
#include "Spells/Spell.h"
#include "AI/BaseAI/CreatureAI.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/PetitionsHandler.cpp
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#include "Server/WorldSession.h"
#include "World/World.h"
#include "Globals/ObjectMgr.h"
#include "Log.h"
#include "Log/Log.h"
#include "Server/Opcodes.h"
#include "Guilds/Guild.h"
#include "Guilds/GuildMgr.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/Player.cpp
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#include "Entities/Player.h"
#include "Tools/Language.h"
#include "Database/DatabaseEnv.h"
#include "Log.h"
#include "Log/Log.h"
#include "Server/Opcodes.h"
#include "Spells/SpellMgr.h"
#include "World/World.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/QueryHandler.cpp
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#include "Server/WorldPacket.h"
#include "Server/WorldSession.h"
#include "Server/Opcodes.h"
#include "Log.h"
#include "Log/Log.h"
#include "World/World.h"
#include "Globals/ObjectMgr.h"
#include "Entities/ObjectGuid.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/SkillHandler.cpp
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#include "Database/DatabaseEnv.h"
#include "Server/DBCStores.h"
#include "Server/Opcodes.h"
#include "Log.h"
#include "Log/Log.h"
#include "Entities/Player.h"
#include "Server/WorldPacket.h"
#include "Server/WorldSession.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/TemporarySpawn.cpp
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*/

#include "Entities/TemporarySpawn.h"
#include "Log.h"
#include "Log/Log.h"
#include "AI/BaseAI/CreatureAI.h"

TemporarySpawn::TemporarySpawn(ObjectGuid summoner) :
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2 changes: 1 addition & 1 deletion src/game/Entities/Totem.cpp
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*/

#include "Entities/Totem.h"
#include "Log.h"
#include "Log/Log.h"
#include "Groups/Group.h"
#include "Entities/Player.h"
#include "Globals/ObjectMgr.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/Unit.cpp
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*/

#include "Entities/Unit.h"
#include "Log.h"
#include "Log/Log.h"
#include "Server/Opcodes.h"
#include "Server/WorldPacket.h"
#include "Server/WorldSession.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/UpdateData.cpp
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#include "Entities/UpdateData.h"
#include "Util/ByteBuffer.h"
#include "Server/WorldPacket.h"
#include "Log.h"
#include "Log/Log.h"
#include "Server/Opcodes.h"
#include "World/World.h"
#include "Entities/ObjectGuid.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/Vehicle.cpp
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#include "Common.h"
#include "Globals/SharedDefines.h"
#include "Entities/ObjectGuid.h"
#include "Log.h"
#include "Log/Log.h"
#include "Entities/Unit.h"
#include "Entities/Creature.h"
#include "AI/BaseAI/CreatureAI.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/VehicleHandler.cpp
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#include "Server/WorldPacket.h"
#include "Server/WorldSession.h"
#include "Entities/ObjectGuid.h"
#include "Log.h"
#include "Log/Log.h"
#include "Entities/Player.h"
#include "Entities/Vehicle.h"
#include "Globals/ObjectMgr.h"
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2 changes: 1 addition & 1 deletion src/game/GMTickets/GMTicketHandler.cpp
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#include "Common.h"
#include "Tools/Language.h"
#include "Server/WorldPacket.h"
#include "Log.h"
#include "Log/Log.h"
#include "GMTickets/GMTicketMgr.h"
#include "Globals/ObjectAccessor.h"
#include "Entities/Player.h"
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2 changes: 1 addition & 1 deletion src/game/GameEvents/GameEventMgr.cpp
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#include "Pools/PoolManager.h"
#include "Util/ProgressBar.h"
#include "Tools/Language.h"
#include "Log.h"
#include "Log/Log.h"
#include "Maps/MapManager.h"
#include "BattleGround/BattleGroundMgr.h"
#include "Mails/MassMailMgr.h"
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2 changes: 1 addition & 1 deletion src/game/Globals/ObjectMgr.cpp
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#include "Policies/Singleton.h"

#include "Server/SQLStorages.h"
#include "Log.h"
#include "Log/Log.h"
#include "Maps/MapManager.h"
#include "Entities/ObjectGuid.h"
#include "AI/ScriptDevAI/ScriptDevAIMgr.h"
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2 changes: 1 addition & 1 deletion src/game/Grids/GridStates.cpp
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#include "Grids/GridStates.h"
#include "Grids/ObjectGridLoader.h"
#include "Log.h"
#include "Log/Log.h"

void
InvalidState::Update(Map&, NGridType&, GridInfo&, const uint32& /*x*/, const uint32& /*y*/, const uint32&) const
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2 changes: 1 addition & 1 deletion src/game/Groups/GroupHandler.cpp
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#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "Server/Opcodes.h"
#include "Log.h"
#include "Log/Log.h"
#include "Server/WorldPacket.h"
#include "Server/WorldSession.h"
#include "World/World.h"
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2 changes: 1 addition & 1 deletion src/game/Guilds/GuildHandler.cpp
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#include "Server/WorldSession.h"
#include "World/World.h"
#include "Globals/ObjectMgr.h"
#include "Log.h"
#include "Log/Log.h"
#include "Server/Opcodes.h"
#include "Guilds/Guild.h"
#include "Guilds/GuildMgr.h"
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