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The UI will be implemented inside a separate page (LoadOrderWIPPage) during development. The page should contain a single View and a single ViewModel of SortingSelectionView that will show the tabs to switch between the types of load order that are present for a specific game.
The contents of a particular tab should be the actual LoadOrderView.
Notes:
Add empty state in case the load order is empty (ask Design for one)
Groups should be ignored for now
Trophy bar on the left of the order should point up or down depending on some variable state (e.g. bool IsWinnerTop)
See Figma docs for further details
Only REDmods for cyberpunk are currently supported
Outline
Implement UI and Styling for Load Order view to match figma designs:
https://www.figma.com/design/1sbIAJGr8URkY3wmisyaJg/%F0%9F%93%B1-Rules?node-id=619-8636&t=ozUYvrxkTATN0dB4-4
Details
The UI will be implemented inside a separate page (
LoadOrderWIPPage
) during development. The page should contain a single View and a single ViewModel ofSortingSelectionView
that will show the tabs to switch between the types of load order that are present for a specific game.The contents of a particular tab should be the actual
LoadOrderView
.Notes:
Links for some REDmods to test:
Can find more by searching REDmod on cyberpunk nexus
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