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Merge branch 'master' of https://github.com/Nexela/autofill.git into …
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…HotkeySupport

# Conflicts:
#	changelog.txt
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Nexela committed Jul 18, 2016
2 parents b51f05a + b091879 commit 33ca6d1
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22 changes: 13 additions & 9 deletions changelog.txt
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1.3.16a
CurrentAlpha
-Hotkey support, hover over an entity and CTRL-F to autofill
-Current known issues:
-Removing a mod which has a fuel item in the autofill table will cause crash on next autofill. /c remote.call("af","resetUser") might fix for now.
-Need better prioritization on ammo selection
-Hotkey Filling will fill trunk space if vehicle is full
-Bobs batteries load into tank 3 correctly, oops typo
-Angelrefining burner crusher
-Existing autofill users will have to run /c remote.call("af", "resetMod") to add in all of the changes. This will erase any sets you have manually added so use with caution.

1.3.16a Current known issues:
Bob's Batteries are not getting inserted in tank-3 and OMG I can't figure out why
Removing a mod which has a fuel item in the autofill table will cause crash on next autofill. /c remote.call("af","resetUser") might fix for now.
Ammo is not prioritized correctly for bob's if you have piercing rounds and nuke bullets in your inventory it will prefer the piercing rounds.
No migration scripts
Hotkey Filling will not fill fuel if fuel in inv has a higher value then fuel in entity
Hotkey Filling will fill trunk space if vehicle is full
1.3.17
-Combat Units Mod added to defaultsets
-Bulldozer added to defaultsets - Created Generic setlist
-Cleanup and condense default settings list

1.3.16
-Add YI defaultsets
Expand Down Expand Up @@ -43,4 +47,4 @@ Hotkey Filling will fill trunk space if vehicle is full
* are changed to .+ and - are changed to %-
-Added AmmoBox turrets and ammoboxes
-Added color coding locos
-Added Yuoki's gun turrets
-Added Yuoki's gun turrets
2 changes: 1 addition & 1 deletion settings/bob-newitems.lua
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Expand Up @@ -6,5 +6,5 @@

return {
["ammo-artillery"] = {"explosive-artillery-shell","poison-artillery-shell","distractor-artillery-shell"},
["ammo-battery"] = {"laser-rifle-battery-diamond","laser-rifle-battery-topaz","laser-rifle-battery-amethyst","laser-rifle-battery-emerald","laser-rifle-sapphire","laser-rifle-battery-ruby","laser-rifle-battery"}
["ammo-battery"] = {"laser-rifle-battery-diamond","laser-rifle-battery-topaz","laser-rifle-battery-amethyst","laser-rifle-battery-emerald","laser-rifle-battery-sapphire","laser-rifle-battery-ruby","laser-rifle-battery"}
}
3 changes: 2 additions & 1 deletion settings/generic-sets.lua
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Expand Up @@ -7,5 +7,6 @@ return {
["unit-launcher"] = {priority=1, slots={1}, group="combatunitlauncher", "combat-units"}, --Combat Units
["farl"] = {group="locomotives", "fuels-high"}, --FARL
["shuttleTrain"] = {group="locomotives", "fuels-high"}, --ShuttleTrain
["ammobox-gun-turret-2"]= {group="turrets", limits= {10}, "ammo-bullets" } --Ammobox
["ammobox-gun-turret-2"]= {group="turrets", limits= {10}, "ammo-bullets" }, --Ammobox
["burner-ore-crusher"] = {group="burners", limits={10}, "fuels-high"}
}

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