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A community fork of Facepunch's Sandbox gamemode for s&box, with tweaks to allow modular addons, like Wirebox, to extend it further

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Nebual/sandbox-plus

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SandboxPlus, an S&box Game

Its built on top of Sandbox Classic (which itself is a rewrite of Facepunch's Sandbox for the Scene system), with additions to make it more extendable (adding events, publicizing UI globals, etc), while staying unopinionated/light. The goal is "Gmod 2", replicating the functionality found in Gmod's Sandbox gamemode (with improvements).

For the old version using the Entity system, see 2023-entity-system branch.

Improvements over Facepunch/sandbox:

Gameplay

  • It exists (since Facepunch deleted theirs)
  • Constraint tool: an omni-tool (like Precision Tool) with all your classic Gmod constraints (weld/axis/rope/elastic/slider/ballsocket) and nudge/rotate/move
  • Undo System
  • DynShapes spawnmenu: like PHX, but dynamic, fully customizable sizes using procedural meshes. Rectangles, cylinders, spheres, gears!
  • Material tool
  • Toolgun model
  • UI tool panels, including ModelSelector with extendable .spawnlist's
  • Wirebox support

WIP (needs porting over from 2023-entity-system / CodeOld/)

  • Duplicator tool
  • Many new events (aiming to reproduce many of Gmod 1's), including "IPropSpawnedEvent" event, "undo.add" event

Addons for SandboxPlus

Libraries

Contributing

PR's are appreciated!
Message @Nebual on Discord with any questions :)

Setup Guide

  1. Clone the repo
  2. Open the project in SBox Dev Tools
  3. In the Asset Browser, right click Assets -> Recursively Recompile 300+ Assets

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A community fork of Facepunch's Sandbox gamemode for s&box, with tweaks to allow modular addons, like Wirebox, to extend it further

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