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#pragma once | ||
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#include "Library/LiveActor/LiveActor.h" | ||
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#include "Util/IUseDimension.h" | ||
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class Shine : public al::LiveActor, public IUseDimension { | ||
public: | ||
Shine(const char*); | ||
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void init(const al::ActorInitInfo&) override; | ||
al::LiveActor* getCurrentModel(); | ||
bool tryExpandShadowAndClipping(); | ||
void initAppearDemo(const al::ActorInitInfo&); | ||
void onAppear(); | ||
void offAppear(); | ||
void hideAllModel(); | ||
void invalidateKillSensor(); | ||
void initAfterPlacement() override; | ||
void getDirect(); | ||
void updateHintTrans(const sead::Vector3f&) const; | ||
void appear() override; | ||
void makeActorAlive() override; | ||
void makeActorDead() override; | ||
void control() override; | ||
void updateModelActorPose(); | ||
void attackSensor(al::HitSensor*, al::HitSensor*) override; | ||
bool receiveMsg(const al::SensorMsg*, al::HitSensor*, al::HitSensor*) override; | ||
void showCurrentModel(); | ||
void appearPopup(); | ||
void addDemoActorWithModel(); | ||
void get(); | ||
void endClipped() override; | ||
void initAppearDemoFromHost(const al::ActorInitInfo&, const sead::Vector3f&); | ||
void initAppearDemoFromHost(const al::ActorInitInfo&); | ||
void initAppearDemoActorCamera(const al::ActorInitInfo&); | ||
void createShineEffectInsideObject(const al::ActorInitInfo&, const sead::Vector3f&, | ||
const char*); | ||
bool isGot() const; | ||
bool isEmptyShineForDemoGetGrand() const; | ||
void setShopShine(); | ||
bool isEndAppear() const; | ||
bool isEndAppearGK() const; | ||
void onSwitchGet(); | ||
s32 getColorFrame() const; | ||
void setHintPhotoShine(const al::ActorInitInfo&); | ||
bool appearCommon(); | ||
bool tryChangeCoin(); | ||
void tryAppearOrDemoAppear(); | ||
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void appearPopup(const sead::Vector3f&); | ||
void appearPopupDelay(s32); | ||
void appearPopupSlot(const sead::Vector3f&); | ||
void appearWarp(const sead::Vector3f&, const sead::Vector3f&); | ||
void appearStatic(); | ||
void appearPopupWithoutDemo(); | ||
void appearPopupGrandByBoss(s32); | ||
void appearPopupWithoutWarp(); | ||
void appearAndJoinBossDemo(const char*, const sead::Quatf&, const sead::Vector3f&); | ||
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void endBossDemo(); | ||
void endBossDemoAndStartFall(f32); | ||
void appearWait(); | ||
void appearWait(const sead::Vector3f&); | ||
void startHold(); | ||
void startFall(); | ||
void getDirectWithDemo(); | ||
void addDemoModelActor(); | ||
void setGrandShine(); | ||
void exeWaitRequestDemo(); | ||
void exeWaitKill(); | ||
void exeDemoAppear(); | ||
bool tryWaitCameraInterpole() const; | ||
bool tryStartAppearDemo(); | ||
void calcCameraAt(); | ||
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void exeDemoMove(); | ||
void updateIgnoreFrame(); | ||
void exeDemoWait(); | ||
void exeDemoGet(); | ||
void exeDemoGetMain(); | ||
void exeDemoGetGrand(); | ||
void exeBossDemo(); | ||
void exeBossDemoAfterFall(); | ||
void exeBossDemoAfterLanding(); | ||
void exeBossDemoFall(); | ||
void exeBossDemoFallSlowdown(); | ||
void exeBossDemoRise(); | ||
void exeBossDemoRiseDamp(); | ||
void exeAppearSlot(); | ||
void exeAppearSlotDown(); | ||
void exeAppear(); | ||
void exeAppearWait(); | ||
void exeAppearDown(); | ||
void exeAppearStatic(); | ||
void exeAppearEnd(); | ||
void exeAppearWaitCameraInterpole(); | ||
void exeWait(); | ||
void exeGot(); | ||
void exeHold(); | ||
void exeFall(); | ||
void exeDelay(); | ||
void exeHide(); | ||
void exeReaction(); | ||
void exeCoin(); | ||
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void updateModelActorResetPosition(); | ||
ActorDimensionKeeper* getActorDimensionKeeper() const override; | ||
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private: | ||
void* filler_380[78]; | ||
}; | ||
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static_assert(sizeof(Shine) == 0x380); |