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Library/Rail: Refactor RailUtil (#216)
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Fuzzy2319 authored Jan 4, 2025
1 parent d692c63 commit 2ac6eba
Showing 1 changed file with 6 additions and 4 deletions.
10 changes: 6 additions & 4 deletions lib/al/Library/Rail/RailUtil.h
Original file line number Diff line number Diff line change
Expand Up @@ -12,9 +12,11 @@ void setRailPosToStart(IUseRail* railHolder);
void moveSyncRail(LiveActor* actor, f32 speed);
void moveSyncRailLoop(LiveActor* actor, f32 speed);
void moveSyncRailTurn(LiveActor* actor, f32 speed);
void calcRailUp(sead::Vector3f* out, IUseRail* railHolder);
const sead::Vector3f& getRailDir(IUseRail* railHolder);
f32 getRailCoord(IUseRail* railHolder);
bool isExistRail(IUseRail* railHolder);
void calcRailUp(sead::Vector3f* out, const IUseRail* railHolder);
const sead::Vector3f& getRailDir(const IUseRail* railHolder);
f32 getRailCoord(const IUseRail* railHolder);
bool isExistRail(const IUseRail* railHolder);
void setRailClippingInfo(sead::Vector3f*, LiveActor* actor, f32, f32);
bool isRailReachedGoal(const IUseRail* railHolder);
bool isRailReachedEnd(const IUseRail* railHolder);
} // namespace al

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