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Battery Overcharge #6

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xTheLifex opened this issue May 18, 2020 · 1 comment
Open

Battery Overcharge #6

xTheLifex opened this issue May 18, 2020 · 1 comment
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Feature New feature to be added Question Further information is requested Stale

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@xTheLifex
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Adding a "overcharge" to power cells / batteries.
This allows them to provide more power and performance, but with a cost.

Planned Mechanics

  • Adding this cell to APCs will cause them to have more power, but with a small chance of causing problems like explosions.
  • Adding this cell to equipments such as stunsticks and energy guns will cause them to deal way more damage, but has a risk of exploding on every shot (the higher the overcharge, the more likely it is to explode)
  • If the battery is 100% overcharged, it is 100% guaranteed to explode in the first interaction / change. That is, if it gets charged, or if the equipment it is being used on consumes its power, it will explode.

Please leave notes, thoughts and ideas on this feature.

@xTheLifex xTheLifex added Question Further information is requested Feature New feature to be added labels May 18, 2020
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This issue has been inactive for long enough to be automatically marked as stale. If this was a bug report and hasn't been addressed yet, and is still a probelm, please don't hesitate to notify a maintainer.

@github-actions github-actions bot added the Stale label Jun 18, 2020
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Labels
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