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GdUnit4 4.2.1

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@MikeSchulze MikeSchulze released this 15 Feb 19:19
· 187 commits to master since this release
1340d01

GdUnit4 4.2.1

This version of GdUnit4 is based on Godot v4.2.stable.mono.official [46dc27791]

What's Changed

Bug Fixes

  • GD-286: Fixing a syntax error when opening GdUnit4 in Godot 4.2 stable by @LinuxUserGD in #287
  • GD-296: Fix signal_assert to collect many signals at same time by @MikeSchulze in #297
  • GD-303: Do not report script errors when if already tested by using assert_error by @MikeSchulze in #305
  • GD-312: Mock and Spy should generate type save doubles by @MikeSchulze in #314
  • GD-337: fix cmd tool to accept multiple --add commands by @MikeSchulze in #338
  • GD-343: Fix .NET: Failed to unload assemblies error when unload the plugin by @MikeSchulze in #344

Improvements

  • GD-299: Allow use StringNames on assert_str() by @MikeSchulze in #300
  • GD-307: Argument matchers can now be used everywhere by @MikeSchulze in #315
  • GD-323: SceneRunner mouse_move.. by @MikeSchulze in #329
    • Improved simulate_mouse_move_relative simulates a mouse move to an relative position within a specified time.
    • Added simulate_mouse_move_absolute simulates a mouse move to an absolute position within a specified time.
  • GD-334: Use GdUnit4 action test runner by @MikeSchulze in #339
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Other Changes

New Contributors

Full Changelog: v4.2.0...v4.2.1