GdUnit4 V4.2.0
GdUnit4 4.2.0
This version of GdUnit4 is based on Godot v4.2.stable.mono.official [46dc27791]
V4.2.0 The next big Step
I would like to announce that with version 4.2.0 the support for C# tests is back.
There will be further updates around the C# support. If you have problems or find bugs, please report them.
Please follow the setup instruction to enable your project to use the C# testing API.
Bug Fixes
- GD-254: Fix inspector icon scaling by @MikeSchulze in #253
- GD-255: Fix
runtest.cmd
to runGdUnitCopyLog
in headless mode by @LinuxUserGD in #252 - GD-259: Respect the configured test folder to scan for overall test by @MikeSchulze in #261
- GD-265: GdUnit settings
Test Root Folder
is misleading by @MikeSchulze in #266 - GD-278: Fix inspector item state. by @MikeSchulze in #279
Improvements
- GD-246: Reduce test-suite loading time by @MikeSchulze in #247
- GD-269: Lazy loading of gdunit assets affects test case execution time. by @MikeSchulze in #270
- GD-267: Rewrite test execution engine by @MikeSchulze in #260
- GD-258: Allow to use argument matcher for arguments on mocks by @MikeSchulze in #277
Other Changes
- GD-6: Rework on Fuzzer loading by using expression runner. by @MikeSchulze in #245
- GD-262: Add simple ci workflow example by @MikeSchulze in #263
- Reduce leaked instances during test execution by @MikeSchulze in #274
- Cleanup script erros by @MikeSchulze in #276
- GD-283: Rename
Result
intoGdUnitResult
by @MikeSchulze in #284
New Contributors
- @LinuxUserGD made their first contribution in #252
Full Changelog: v4.1.4...v4.2.0