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GdUnit4 4.0.1-beta

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@MikeSchulze MikeSchulze released this 11 Dec 15:10
· 355 commits to master since this release
d2bf68a

GdUnit4 4.0.1-beta

GdUnit4 Beta

This is a beta version of GdUnit4 which is based on v4.0.beta8.official [45cac42c0]

ATTENTION!

Before you install the new version you have to disable the plugin and delete.

You need to deinstall the GdUnitSignal autoload!

Please read the following disclaimer carefully before proceeding!

This version is NOT bug free and may cause the Godot editor to crash.
If you find a bug or problem please report it via report bug.

The C# support is currently not enabled and is untested.

What's Changed

Other Changes

  • GD-7, GD-22: Fix create a testcase via context menu by @MikeSchulze in #23
  • GD-24: Fixes the script editor context menu to show Create Test by @MikeSchulze in #26
  • GD-27: Cleanup GdUnitInspector and move filesystem dock code into EditorFileSystemControls by @MikeSchulze in #28
  • GD-16: Fix broken link to GdUnit documentation by @MikeSchulze in #29
  • GD-30: Fix run tests in release mode by @MikeSchulze in #31
  • GD-17: Fix broken GdUnitSettings dialog by @MikeSchulze in #34
  • GD-32: Create test case use configured text ident settings by @MikeSchulze in #35
  • GD-33: Spy is returning <Null> for non return typed methods by @MikeSchulze in #37
  • GD-39: Fix unreadable failure report for assert_dict and improve failure messages for assert_array by @MikeSchulze in #40
  • GD-12: Reenable tests where was temporary disabled by @MikeSchulze in #41
  • Cleanup GdUnitMemoryPool by @MikeSchulze in #44
  • GD-15: Remove GdUnit classes inherits form Godot.Node form the node inspector by @MikeSchulze in #43
  • GD-45: Refactor and cleanup GdUnit update and UI parts by @MikeSchulze in #46
  • GD-45: Rework on GdUnit update logic by @MikeSchulze in #47
  • GD-25: Convert autoload GdUnitSignals to singleton to avoid invalid project state by @MikeSchulze in #48

Full Changelog: v4.0.0-alpha...v4.0.1-beta