GdUnit4 4.0.1-beta
MikeSchulze
released this
11 Dec 15:10
·
355 commits
to master
since this release
GdUnit4 4.0.1-beta
GdUnit4 Beta
This is a beta version of GdUnit4 which is based on v4.0.beta8.official [45cac42c0]
ATTENTION!
Before you install the new version you have to disable the plugin and delete.
You need to deinstall the GdUnitSignal autoload!
Please read the following disclaimer carefully before proceeding!
This version is NOT bug free and may cause the Godot editor to crash.
If you find a bug or problem please report it via report bug.
The C# support is currently not enabled and is untested.
What's Changed
Other Changes
- GD-7, GD-22: Fix create a testcase via context menu by @MikeSchulze in #23
- GD-24: Fixes the script editor context menu to show
Create Test
by @MikeSchulze in #26 - GD-27: Cleanup
GdUnitInspector
and move filesystem dock code intoEditorFileSystemControls
by @MikeSchulze in #28 - GD-16: Fix broken link to GdUnit documentation by @MikeSchulze in #29
- GD-30: Fix run tests in release mode by @MikeSchulze in #31
- GD-17: Fix broken GdUnitSettings dialog by @MikeSchulze in #34
- GD-32: Create test case use configured text ident settings by @MikeSchulze in #35
- GD-33: Spy is returning
<Null>
for non return typed methods by @MikeSchulze in #37 - GD-39: Fix unreadable failure report for
assert_dict
and improve failure messages forassert_array
by @MikeSchulze in #40 - GD-12: Reenable tests where was temporary disabled by @MikeSchulze in #41
- Cleanup
GdUnitMemoryPool
by @MikeSchulze in #44 - GD-15: Remove GdUnit classes inherits form Godot.Node form the node inspector by @MikeSchulze in #43
- GD-45: Refactor and cleanup GdUnit update and UI parts by @MikeSchulze in #46
- GD-45: Rework on GdUnit update logic by @MikeSchulze in #47
- GD-25: Convert autoload
GdUnitSignals
to singleton to avoid invalid project state by @MikeSchulze in #48
Full Changelog: v4.0.0-alpha...v4.0.1-beta